Add freecam and add basic tools and references

This commit is contained in:
WiseNoodle
2025-08-03 23:20:45 -04:00
parent 9b2ee4e41d
commit 1f534907c4
11 changed files with 272 additions and 1 deletions

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extends Camera3D
## Camera with flying script attached to it.
class_name Freecam3D
##
## Camera with toggleable freecam mode for prototyping when creating levels, shaders, lighting, etc.
##
## Usage: Run your game, press <TAB> and fly around freely. Uses Minecraft-like controls.
##
## Customize your own toggle key to avoid collisions with your current mappings.
@export var toggle_key: Key = KEY_TAB
## Speed up / down by scrolling the mouse whell down / up
@export var invert_speed_controls: bool = false
@export var overlay_text: bool = true
## Pivot node for camera looking around
@onready var pivot := Node3D.new()
## Main parent for camera overlay.
@onready var screen_overlay := VBoxContainer.new()
## Container for the chat-like event log.
@onready var event_log := VBoxContainer.new()
const MAX_SPEED := 4
const MIN_SPEED := 0.1
const ACCELERATION := 0.1
const MOUSE_SENSITIVITY := 0.002
## Whether or not the camera can move.
var movement_active := false:
set(val):
movement_active = val
Input.set_mouse_mode(Input.MOUSE_MODE_CAPTURED if movement_active else Input.MOUSE_MODE_VISIBLE)
display_message("[Movement ON]" if movement_active else "[Movement OFF]")
## The current maximum speed. Lower or higher it by scrolling the mouse wheel.
var target_speed := MIN_SPEED
## Movement velocity.
var velocity := Vector3.ZERO
## Sets up pivot and UI overlay elements.
func _setup_nodes() -> void:
self.add_sibling(pivot)
pivot.position = position
pivot.rotation = rotation
pivot.name = "FreecamPivot"
self.reparent(pivot)
self.position = Vector3.ZERO
self.rotation = Vector3.ZERO
# UI stuff
screen_overlay.add_theme_constant_override("Separation", 8)
self.add_child(screen_overlay)
screen_overlay.add_child(_make_label("Debug Camera"))
screen_overlay.add_spacer(false)
screen_overlay.add_child(event_log)
screen_overlay.visible = overlay_text
func _ready() -> void:
_setup_nodes.call_deferred()
_add_keybindings()
func _process(delta: float) -> void:
if Input.is_action_just_released("__debug_camera_toggle"):
movement_active = not movement_active
if movement_active:
var dir = Vector3.ZERO
if Input.is_action_pressed("__debug_camera_forward"): dir.z -= 1
if Input.is_action_pressed("__debug_camera_back"): dir.z += 1
if Input.is_action_pressed("__debug_camera_left"): dir.x -= 1
if Input.is_action_pressed("__debug_camera_right"): dir.x += 1
if Input.is_action_pressed("__debug_camera_up"): dir.y += 1
if Input.is_action_pressed("__debug_camera_down"): dir.y -= 1
dir = dir.normalized()
dir = dir.rotated(Vector3.UP, pivot.rotation.y)
velocity = lerp(velocity, dir * target_speed, ACCELERATION)
pivot.position += velocity
func _input(event: InputEvent) -> void:
if movement_active:
# Turn around
if event is InputEventMouseMotion:
pivot.rotate_y(-event.relative.x * MOUSE_SENSITIVITY)
rotate_x(-event.relative.y * MOUSE_SENSITIVITY)
rotation.x = clamp(rotation.x, -PI/2, PI/2)
var speed_up = func():
target_speed = clamp(target_speed + 0.15, MIN_SPEED, MAX_SPEED)
display_message("[Speed up] " + str(target_speed))
var slow_down = func():
target_speed = clamp(target_speed - 0.15, MIN_SPEED, MAX_SPEED)
display_message("[Slow down] " + str(target_speed))
# Speed up and down with the mouse wheel
if event is InputEventMouseButton:
if event.button_index == MOUSE_BUTTON_WHEEL_UP and event.pressed:
slow_down.call() if invert_speed_controls else speed_up.call()
if event.button_index == MOUSE_BUTTON_WHEEL_DOWN and event.pressed:
speed_up.call() if invert_speed_controls else slow_down.call()
## Pushes new message label into "chat" and removes the old ones if necessary
func display_message(text: String) -> void:
while event_log.get_child_count() >= 3:
event_log.remove_child(event_log.get_child(0))
event_log.add_child(_make_label(text))
func _make_label(text: String) -> Label:
var l = Label.new()
l.text = text
return l
func _add_keybindings() -> void:
var actions = InputMap.get_actions()
if "__debug_camera_forward" not in actions: _add_key_input_action("__debug_camera_forward", KEY_W)
if "__debug_camera_back" not in actions: _add_key_input_action("__debug_camera_back", KEY_S)
if "__debug_camera_left" not in actions: _add_key_input_action("__debug_camera_left", KEY_A)
if "__debug_camera_right" not in actions: _add_key_input_action("__debug_camera_right", KEY_D)
if "__debug_camera_up" not in actions: _add_key_input_action("__debug_camera_up", KEY_SPACE)
if "__debug_camera_down" not in actions: _add_key_input_action("__debug_camera_down", KEY_SHIFT)
if "__debug_camera_toggle" not in actions: _add_key_input_action("__debug_camera_toggle", toggle_key)
func _add_key_input_action(name: String, key: Key) -> void:
var ev = InputEventKey.new()
ev.physical_keycode = key
InputMap.add_action(name)
InputMap.action_add_event(name, ev)

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uid://8vyuhyx0xogt

Binary file not shown.

After

Width:  |  Height:  |  Size: 406 B

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[remap]
importer="texture"
type="CompressedTexture2D"
uid="uid://c4kitg6s5bcqu"
path="res://.godot/imported/mc-camera2.png-fe60f555c5ea92c0796267cd654ef834.ctex"
metadata={
"vram_texture": false
}
[deps]
source_file="res://addons/freecam_3D/mc-camera2.png"
dest_files=["res://.godot/imported/mc-camera2.png-fe60f555c5ea92c0796267cd654ef834.ctex"]
[params]
compress/mode=0
compress/high_quality=false
compress/lossy_quality=0.7
compress/hdr_compression=1
compress/normal_map=0
compress/channel_pack=0
mipmaps/generate=false
mipmaps/limit=-1
roughness/mode=0
roughness/src_normal=""
process/fix_alpha_border=true
process/premult_alpha=false
process/normal_map_invert_y=false
process/hdr_as_srgb=false
process/hdr_clamp_exposure=false
process/size_limit=0
detect_3d/compress_to=1

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[plugin]
name="Freecam3D"
description="A flying freecam with Minecraft-like controls."
author="Vojtech Struhar"
version="1.2.0"
script="plugin.gd"

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@tool
extends EditorPlugin
##
## Bootstraps the Freecam3D node.
##
func _enter_tree() -> void:
print("[Freecam3D Plugin] Loaded.")
add_custom_type(
"Freecam3D",
"Camera3D",
preload("freecam.gd"),
preload("mc-camera2.png"))
func _exit_tree() -> void:
remove_custom_type("Freecam3D")

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uid://1c16mfvgbate

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[gd_scene load_steps=6 format=3 uid="uid://bj52j4ew2lfr6"]
[ext_resource type="PackedScene" uid="uid://5vggmy1srgxb" path="res://tools/human-height-reference.tscn" id="1_yyu2g"]
[ext_resource type="PackedScene" uid="uid://daq1prwl8aaia" path="res://tools/debug.tscn" id="2_72fkp"]
[sub_resource type="Environment" id="Environment_72fkp"]
background_mode = 2
[sub_resource type="PlaneMesh" id="PlaneMesh_fnh6i"]
size = Vector2(20, 20)
[sub_resource type="BoxShape3D" id="BoxShape3D_yyu2g"]
size = Vector3(20, 0.4, 20)
[node name="Lobby" type="Node3D"]
[node name="WorldEnvironment" type="WorldEnvironment" parent="."]
environment = SubResource("Environment_72fkp")
[node name="TempFloor" type="StaticBody3D" parent="."]
[node name="MeshInstance3D" type="MeshInstance3D" parent="TempFloor"]
mesh = SubResource("PlaneMesh_fnh6i")
[node name="CollisionShape3D" type="CollisionShape3D" parent="TempFloor"]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, -0.2, 0)
shape = SubResource("BoxShape3D_yyu2g")
[node name="Human-height-reference" parent="." instance=ExtResource("1_yyu2g")]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 3.33741, 0.953, -5.00694)
[node name="Debug" parent="." instance=ExtResource("2_72fkp")]

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@@ -11,15 +11,21 @@ config_version=5
[application]
config/name="Splunk"
run/main_scene="uid://bj52j4ew2lfr6"
config/features=PackedStringArray("4.4", "Forward Plus")
config/icon="res://icon.svg"
[editor_plugins]
enabled=PackedStringArray("res://addons/freecam_3D/plugin.cfg")
[file_customization]
folder_colors={
"res://items/": "yellow",
"res://levels/": "green",
"res://player/": "purple"
"res://player/": "purple",
"res://tools/": "gray"
}
[physics]

10
splunk/tools/debug.tscn Normal file
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[gd_scene load_steps=2 format=3 uid="uid://daq1prwl8aaia"]
[ext_resource type="Script" uid="uid://8vyuhyx0xogt" path="res://addons/freecam_3D/freecam.gd" id="1_m8a7k"]
[node name="Debug" type="Node3D"]
[node name="Freecam3D" type="Camera3D" parent="."]
transform = Transform3D(1, 0, 0, 0, 0.707107, 0.707107, 0, -0.707107, 0.707107, 0, 5, 0)
script = ExtResource("1_m8a7k")
metadata/_custom_type_script = "uid://8vyuhyx0xogt"

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@@ -0,0 +1,15 @@
[gd_scene load_steps=3 format=3 uid="uid://5vggmy1srgxb"]
[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_q0jr2"]
albedo_color = Color(0.901217, 0.295359, 0.23356, 1)
[sub_resource type="CylinderMesh" id="CylinderMesh_q0jr2"]
material = SubResource("StandardMaterial3D_q0jr2")
top_radius = 0.35
bottom_radius = 0.35
height = 1.905
[node name="Human-height-reference" type="Node3D"]
[node name="MeshInstance3D" type="MeshInstance3D" parent="."]
mesh = SubResource("CylinderMesh_q0jr2")