Add player scale for syncing
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@@ -27,6 +27,9 @@ properties/1/replication_mode = 2
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properties/2/path = NodePath(".:rotation")
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properties/2/spawn = true
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properties/2/replication_mode = 2
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properties/3/path = NodePath(".:scale")
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properties/3/spawn = true
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properties/3/replication_mode = 2
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[node name="Player" type="CharacterBody3D" node_paths=PackedStringArray("camera", "neck", "body", "head")]
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collision_layer = 2
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