Add player scale for syncing

This commit is contained in:
WiseNoodle
2025-08-10 22:58:40 -04:00
parent 69596dac01
commit 724d78973b

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@@ -27,6 +27,9 @@ properties/1/replication_mode = 2
properties/2/path = NodePath(".:rotation")
properties/2/spawn = true
properties/2/replication_mode = 2
properties/3/path = NodePath(".:scale")
properties/3/spawn = true
properties/3/replication_mode = 2
[node name="Player" type="CharacterBody3D" node_paths=PackedStringArray("camera", "neck", "body", "head")]
collision_layer = 2