Added input mapping; Begin multiplayer work; added steam integration
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@@ -1,6 +1,7 @@
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[gd_scene load_steps=7 format=3 uid="uid://csmfxg011xisf"]
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[gd_scene load_steps=8 format=3 uid="uid://csmfxg011xisf"]
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[ext_resource type="Script" path="res://player/player.gd" id="1_ulp21"]
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[ext_resource type="Script" uid="uid://dopyfulbw2mx5" path="res://player/player.gd" id="1_ulp21"]
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[ext_resource type="PackedScene" uid="uid://8phs2e161db1" path="res://ui/multiplayer-debug-ui/multiplayer-debug-ui.tscn" id="2_3c3w1"]
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[sub_resource type="CapsuleShape3D" id="CapsuleShape3D_ehsmr"]
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@@ -20,6 +21,9 @@ properties/0/replication_mode = 2
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properties/1/path = NodePath(".:rotation")
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properties/1/spawn = true
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properties/1/replication_mode = 2
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properties/2/path = NodePath("Label3D:text")
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properties/2/spawn = true
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properties/2/replication_mode = 1
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[node name="Player" type="CharacterBody3D"]
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collision_layer = 2
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@@ -68,3 +72,7 @@ replication_config = SubResource("SceneReplicationConfig_ulp21")
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.887858, 0)
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billboard = 1
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text = "Username"
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[node name="CanvasLayer" type="CanvasLayer" parent="."]
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[node name="Multiplayer-debug-ui" parent="CanvasLayer" instance=ExtResource("2_3c3w1")]
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