Merge branch 'multiplayer' of https://git.bellsworne.tech/Bellsworne/splunk into multiplayer

This commit is contained in:
2025-08-06 23:40:32 -05:00
5 changed files with 9 additions and 1 deletions

View File

@@ -45,6 +45,7 @@ turbulence_influence_max = 0.03
transparency = 1 transparency = 1
blend_mode = 1 blend_mode = 1
shading_mode = 0 shading_mode = 0
disable_fog = true
vertex_color_use_as_albedo = true vertex_color_use_as_albedo = true
albedo_color = Color(0.352941, 0.117647, 0.0666667, 1) albedo_color = Color(0.352941, 0.117647, 0.0666667, 1)
billboard_mode = 3 billboard_mode = 3

View File

@@ -4,7 +4,7 @@
[ext_resource type="PackedScene" uid="uid://b5xb0fsfpn7r3" path="res://levels/lobby-scene/lobby-terrain.blend" id="3_f73ky"] [ext_resource type="PackedScene" uid="uid://b5xb0fsfpn7r3" path="res://levels/lobby-scene/lobby-terrain.blend" id="3_f73ky"]
[ext_resource type="PackedScene" uid="uid://csmfxg011xisf" path="res://player/Player.tscn" id="4_0aw1h"] [ext_resource type="PackedScene" uid="uid://csmfxg011xisf" path="res://player/Player.tscn" id="4_0aw1h"]
[ext_resource type="PackedScene" uid="uid://dgi81jdv7gs76" path="res://levels/lobby-scene/tent.blend" id="4_qjimh"] [ext_resource type="PackedScene" uid="uid://dgi81jdv7gs76" path="res://levels/lobby-scene/tent.blend" id="4_qjimh"]
[ext_resource type="PackedScene" path="res://levels/lobby-scene/campfire.tscn" id="5_qjimh"] [ext_resource type="PackedScene" uid="uid://wcsd1tb0quj3" path="res://levels/lobby-scene/campfire.tscn" id="5_qjimh"]
[sub_resource type="ProceduralSkyMaterial" id="ProceduralSkyMaterial_f73ky"] [sub_resource type="ProceduralSkyMaterial" id="ProceduralSkyMaterial_f73ky"]
@@ -14,6 +14,12 @@ sky_material = SubResource("ProceduralSkyMaterial_f73ky")
[sub_resource type="Environment" id="Environment_72fkp"] [sub_resource type="Environment" id="Environment_72fkp"]
background_mode = 2 background_mode = 2
sky = SubResource("Sky_0aw1h") sky = SubResource("Sky_0aw1h")
ssao_enabled = true
ssil_enabled = true
sdfgi_use_occlusion = true
glow_enabled = true
volumetric_fog_enabled = true
volumetric_fog_density = 0.0
[node name="Lobby" type="Node3D"] [node name="Lobby" type="Node3D"]
@@ -23,6 +29,7 @@ environment = SubResource("Environment_72fkp")
[node name="DirectionalLight3D" type="DirectionalLight3D" parent="WorldEnvironment"] [node name="DirectionalLight3D" type="DirectionalLight3D" parent="WorldEnvironment"]
transform = Transform3D(0.915754, 0.29917, -0.268128, 0.115653, 0.442845, 0.889108, 0.384733, -0.845214, 0.370937, 0, 0, 0) transform = Transform3D(0.915754, 0.29917, -0.268128, 0.115653, 0.442845, 0.889108, 0.384733, -0.845214, 0.370937, 0, 0, 0)
shadow_enabled = true shadow_enabled = true
shadow_transmittance_bias = 5.628
[node name="Human-height-reference" parent="." instance=ExtResource("1_yyu2g")] [node name="Human-height-reference" parent="." instance=ExtResource("1_yyu2g")]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 3.33741, 0.953, -5.00694) transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 3.33741, 0.953, -5.00694)

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