Fix player head rotation
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@@ -28,10 +28,11 @@ properties/2/path = NodePath("Camera3D/head:rotation")
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properties/2/spawn = true
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properties/2/replication_mode = 1
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[node name="Player" type="CharacterBody3D"]
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[node name="Player" type="CharacterBody3D" node_paths=PackedStringArray("head")]
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collision_layer = 2
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collision_mask = 3
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script = ExtResource("1_ulp21")
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head = NodePath("Camera3D/head")
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[node name="Camera3D" type="Camera3D" parent="."]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.510896, 0.0644827)
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