removing sync node

This commit is contained in:
2025-08-07 22:52:49 -05:00
parent 83adac8b43
commit 1ce22e44d9
3 changed files with 34 additions and 41 deletions

View File

@@ -1,4 +1,4 @@
[gd_scene load_steps=7 format=3 uid="uid://csmfxg011xisf"]
[gd_scene load_steps=6 format=3 uid="uid://csmfxg011xisf"]
[ext_resource type="Script" uid="uid://dopyfulbw2mx5" path="res://player/player.gd" id="1_ulp21"]
@@ -13,17 +13,6 @@ size = Vector3(0.5, 0.5, 0.5)
[sub_resource type="SphereMesh" id="SphereMesh_wnvi2"]
[sub_resource type="SceneReplicationConfig" id="SceneReplicationConfig_ulp21"]
properties/0/path = NodePath(".:position")
properties/0/spawn = true
properties/0/replication_mode = 2
properties/1/path = NodePath(".:rotation")
properties/1/spawn = true
properties/1/replication_mode = 2
properties/2/path = NodePath("Label3D:text")
properties/2/spawn = true
properties/2/replication_mode = 2
[node name="Player" type="CharacterBody3D"]
collision_layer = 2
collision_mask = 3
@@ -62,9 +51,6 @@ layers = 2
mesh = SubResource("SphereMesh_wnvi2")
skeleton = NodePath("../..")
[node name="MultiplayerSynchronizer" type="MultiplayerSynchronizer" parent="."]
replication_config = SubResource("SceneReplicationConfig_ulp21")
[node name="Label3D" type="Label3D" parent="."]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.887858, 0)
billboard = 1