reeeeeeeeeeeeeee
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@@ -139,6 +139,7 @@ func _on_peer_connected(id: int):
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func _on_peer_disconnected(id: int):
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func _on_peer_disconnected(id: int):
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print("[INFO] Peer %s has disconnected." % id)
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print("[INFO] Peer %s has disconnected." % id)
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GameManager.request_server_to_delete_player.rpc_id(1, id)
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if players.has(id):
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if players.has(id):
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players.erase(id)
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players.erase(id)
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@@ -154,7 +155,7 @@ func _on_lobby_chat_update(_l_id, user_changed_id: int, _u_m_c_id, chat_state: i
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Steam.CHAT_MEMBER_STATE_CHANGE_ENTERED: state_string = "ENTERED"
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Steam.CHAT_MEMBER_STATE_CHANGE_ENTERED: state_string = "ENTERED"
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Steam.CHAT_MEMBER_STATE_CHANGE_LEFT:
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Steam.CHAT_MEMBER_STATE_CHANGE_LEFT:
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state_string = "LEFT"
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state_string = "LEFT"
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GameManager.request_server_to_delete_player.rpc_id(1, user_changed_id)
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Steam.CHAT_MEMBER_STATE_CHANGE_DISCONNECTED: state_string = "DISCONNECTED"
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Steam.CHAT_MEMBER_STATE_CHANGE_DISCONNECTED: state_string = "DISCONNECTED"
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print("[LOBBY INFO] User %s has %s the lobby." % [user_changed_id, state_string])
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print("[LOBBY INFO] User %s has %s the lobby." % [user_changed_id, state_string])
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