sessionzero/sessionzero/project.godot

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; Engine configuration file.
; It's best edited using the editor UI and not directly,
; since the parameters that go here are not all obvious.
;
; Format:
; [section] ; section goes between []
; param=value ; assign values to parameters
config_version=5
[application]
config/name="SessionZero"
config/tags=PackedStringArray("c#")
run/main_scene="uid://bv1ceq4dnkl7l"
config/features=PackedStringArray("4.4", "C#", "GL Compatibility")
boot_splash/bg_color=Color(0.101961, 0.12549, 0.180392, 1)
boot_splash/fullsize=false
boot_splash/image="uid://qnpvlqg85kx4"
config/icon="res://resources/images/icon.svg"
[autoload]
AppManager="*res://src/scripts/AppManager.cs"
[display]
window/size/window_width_override=1920
window/size/window_height_override=1080
window/stretch/mode="canvas_items"
window/stretch/aspect="expand"
[dotnet]
project/assembly_name="SessionZero"
[file_customization]
folder_colors={
"res://resources/": "teal",
"res://src/": "blue",
"res://src/scenes/": "blue"
}
[gui]
theme/custom="uid://cy6doom358pb0"
theme/custom_font="uid://c3xifagipsuma"
[rendering]
renderer/rendering_method="gl_compatibility"
renderer/rendering_method.mobile="gl_compatibility"