Adding template project
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145
src/main.cpp
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145
src/main.cpp
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#include <GLFW/glfw3.h>
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#include <RmlUi/Core/ElementDocument.h>
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#include <RmlUi/Core/Event.h>
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#include <RmlUi/Debugger/Debugger.h>
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#include <RmlUi/Lua/Interpreter.h>
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#include <iostream>
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#include <RmlUi/Core/Context.h>
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#include <RmlUi/Core/Core.h>
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#include <RmlUi/Core/Math.h>
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#include <RmlUi/Core.h>
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#include <RmlUi_Backend.h>
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#include <RmlUi/Debugger.h>
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#include <RmlUi/Lua/Lua.h>
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#include <memory>
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#include "app.hpp"
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#include "element_registry.hpp"
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#include "pages/test_page.hpp"
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#include "ButtonClickListener.hpp"
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#include "lui_app_api.hpp"
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#include "elements/health_bar_element.hpp"
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static bool is_initalized = false;
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static bool is_running = false;
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static Rml::Context *ctx;
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static App *app;
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static ElementRegistry elementRegistry;
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void RegisterElements() {
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elementRegistry.Register<HealthBarElement>("healthbar");
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}
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bool InitalizeApplication() {
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if (!Backend::Initialize("RmlUi App Template", 800, 600, true)) {
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std::cout << "[ERROR] backend was not initalized successfully.\n";
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return false;
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}
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Rml::SetSystemInterface(Backend::GetSystemInterface());
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Rml::SetRenderInterface(Backend::GetRenderInterface());
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Rml::Initialise();
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Rml::Lua::Initialise();
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ctx = Rml::CreateContext("main", Rml::Vector2i(800,600));
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if (!ctx) {
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std::cout << "[ERROR] context was null.\n";
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Rml::Shutdown();
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Backend::Shutdown();
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return false;
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}
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Rml::Debugger::Initialise(ctx);
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app = new App(ctx, nullptr);
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if (!app) {
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std::cout << "[ERROR] app was null.\n";
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Rml::Shutdown();
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Backend::Shutdown();
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return false;
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}
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lua_State* L = Rml::Lua::Interpreter::GetLuaState();
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AppLuaApi *lua_app_api = new AppLuaApi(app, L);
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lua_app_api->RegisterLuaBindings();
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RegisterElements();
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std::cout << "Application initalized...\n";
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return true;
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}
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bool f5_was_pressed = false;
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bool f8_was_pressed = false;
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void handle_input() {
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GLFWwindow *window = glfwGetCurrentContext();
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if(window) {
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// Reload ui
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bool f5_state = glfwGetKey(window, GLFW_KEY_F5);
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if (f5_state == GLFW_PRESS && !f5_was_pressed) {
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f5_was_pressed = true;
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app->Reload();
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} else if (f5_state == GLFW_RELEASE) {
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f5_was_pressed = false;
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}
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// Toggle debugger window
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bool f8_state = glfwGetKey(window, GLFW_KEY_F8);
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if (f8_state == GLFW_PRESS && !f8_was_pressed) {
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f8_was_pressed = true;
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bool is_visible = Rml::Debugger::IsVisible();
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Rml::Debugger::SetVisible(!is_visible);
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} else if (f8_state == GLFW_RELEASE) {
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f8_was_pressed = false;
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}
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}
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}
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int main() {
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std::cout << "Application starting...\n";
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is_initalized = InitalizeApplication();
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if (!is_initalized) return 1;
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is_running = true;
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std::cout << "Loading UI...\n";
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app->RegisterPage<TestPagePage>("test-page");
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app->SetupListeners([](Rml::ElementDocument *doc) {
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if (auto *btn = doc->GetElementById("nav-test")) {
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app->RegisterListener(btn, std::make_unique<ButtonClickListener>([](Rml::Event&){
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app->NavigateTo("test-page");
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}));
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}
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if (auto *btn = doc->GetElementById("nav-home")) {
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app->RegisterListener(btn, std::make_unique<ButtonClickListener>([](Rml::Event&){
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app->NavigateTo("home");
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}));
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}
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});
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app->LoadUi();
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app->NavigateTo("home");
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std::cout << "UI Loaded\n";
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while (is_running) {
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is_running = Backend::ProcessEvents(ctx);
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handle_input();
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ctx->Update();
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Backend::BeginFrame();
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ctx->Render();
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Backend::PresentFrame();
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}
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app->Shutdown();
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Rml::Shutdown();
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delete app;
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Backend::Shutdown();
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return 0;
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}
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