36 lines
1.0 KiB
Markdown
36 lines
1.0 KiB
Markdown
# Regolith UI
|
|
A native retained-mode GUI framework written in C, built on top of Clay (https://github.com/nicbarker/clay)
|
|
|
|
# *THIS PROJECT IS A WIP*
|
|
|
|
## Looking for contributors!
|
|
I am looking for people who think this is a great project idea and wish to help build it, without the use of LLMs. My graphics programming knowledge is basically zero, so that is a pain point.
|
|
|
|
## Status
|
|
Currently in the design phase
|
|
|
|
## Goals
|
|
### Primary
|
|
- Retained mode
|
|
- State management
|
|
- Data binding
|
|
- Easy initalizaion
|
|
- Clean C API for creating bindings for other langs
|
|
- Renderer and backend agnostic
|
|
- Clay as the layout engine (Flexbox style with transitions support)
|
|
- Extensive Lua integration for both UI documents AND logic (totally optional, you can create the whole UI tree with the C API)
|
|
- Useful for both desktop applications and game UIs
|
|
|
|
### Future
|
|
- IME support
|
|
- Accessibility support (Screen readers, etc)
|
|
- WASM support
|
|
- Official Odin bindings
|
|
|
|
### Fever dream
|
|
- Android and iOS support
|
|
- Embedded devices support
|
|
|
|
## Implementation details
|
|
|