moving to C
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.envrc
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.envrc
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.direnv/
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.direnv/
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docs/local/
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build/
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build/
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# Retained Mode GUI project
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## Hard requirements:
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- Must be written in C
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- Must be RETAINED MODE with a document structure that loads from disk
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- Must be versitile and independent so it can be used for Games, Desktop App GUI, etc.
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- Must be easy to initalize
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- Must have a friendly document language (My first thought is Lua as the documenting language)
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- Must have full Lua API for realtime changes and modability
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- Must be NATIVE and not use a webview or web backend at all
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- Used for NATIVE Desktop GUI applications as well as GUI for games
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- Must compile to native Linux, Windows, Mac, etc, as well as Web (WASM)
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## Medium requirements:
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- Use an existing project to calculate layouts and render commands
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## Soft requirements:
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- Bring your own rendering/platform backend (otherwise, just use OpenGL and SDL3)
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Generated
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{
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"nodes": {
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"nixpkgs": {
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"locked": {
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"lastModified": 1793341285,
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"narHash": "sha256-Y1CiZ4SoBUjLQyQM/pY+rS2dXD3CHLPstF0lmOc73D4=",
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"owner": "NixOS",
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"repo": "nixpkgs",
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"rev": "1c89083e451e891152365b799595cf7790a43325",
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"type": "github"
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},
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"original": {
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"owner": "NixOS",
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"ref": "nixos-unstable",
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"repo": "nixpkgs",
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"type": "github"
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}
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},
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"odin-src": {
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"flake": false,
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"locked": {
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"lastModified": 1791295716,
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"narHash": "sha256-Y8Em52W3ntWXgnRiRAyhWv5Y6+3b/4bj2+TTIvtniYU=",
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"owner": "odin-lang",
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"repo": "Odin",
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"rev": "84bc3fc2100b0f7880a3af37f71bccdcda41c6f9",
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"type": "github"
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},
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"original": {
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"owner": "odin-lang",
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"ref": "dev-2026-10",
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"repo": "Odin",
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"type": "github"
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}
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},
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"ols-src": {
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"flake": false,
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"locked": {
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"lastModified": 1791685123,
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"narHash": "sha256-tVg9g5aN4ovUElpDzTSLpTQUq3OEiYUaq3YO98ex8wA=",
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"owner": "DanielGavin",
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"repo": "ols",
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"rev": "c96dea912cf8272da7bb01a68696af5dfe1269ca",
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"type": "github"
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},
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"original": {
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"owner": "DanielGavin",
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"ref": "dev-2026-10",
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"repo": "ols",
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"type": "github"
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}
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},
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"root": {
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"inputs": {
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"nixpkgs": "nixpkgs",
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"odin-src": "odin-src",
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"ols-src": "ols-src"
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}
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}
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},
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"root": "root",
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"version": 7
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}
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{
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description = "Regolith, a retained mode GUI library for Odin";
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inputs = {
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nixpkgs.url = "github:NixOS/nixpkgs/nixos-unstable";
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# Pinned to the latest monthly release tag
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# If you change this, also change odinVersion below
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odin-src = {
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url = "github:odin-lang/Odin/dev-2026-10";
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flake = false;
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};
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# OLS must match the Odin revision
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ols-src = {
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url = "github:DanielGavin/ols/dev-2026-10";
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flake = false;
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};
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};
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outputs = { self, nixpkgs, odin-src, ols-src }:
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let
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lib = nixpkgs.lib;
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systems = [ "x86_64-linux" "aarch64-linux" ];
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forAllSystems = f:
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lib.genAttrs systems (system: f nixpkgs.legacyPackages.${system});
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odinVersion = "2026-10";
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build = pkgs:
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let
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llvmPackages = pkgs.llvmPackages_20;
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odin = llvmPackages.stdenv.mkDerivation {
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pname = "odin";
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version = "dev-${odinVersion}";
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src = odin-src;
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nativeBuildInputs = [ pkgs.makeBinaryWrapper pkgs.which ];
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buildInputs = [ llvmPackages.llvm ];
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LLVM_CONFIG = "${llvmPackages.llvm.dev}/bin/llvm-config";
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# The build script stamps the version from the build date, which is
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# meaningless inside the Nix sandbox. Stamp the tag instead.
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postPatch = ''
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substituteInPlace build_odin.sh \
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--replace-fail '$(date +"%Y-%m")' '${odinVersion}'
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patchShebangs build_odin.sh
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'';
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dontConfigure = true;
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buildPhase = ''
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runHook preBuild
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./build_odin.sh release
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runHook postBuild
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'';
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installPhase = ''
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runHook preInstall
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mkdir -p $out/bin $out/share
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cp odin $out/bin/odin
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for d in base core vendor shared; do
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if [ -d "$d" ]; then cp -r "$d" $out/share/; fi
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done
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wrapProgram $out/bin/odin \
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--prefix PATH : ${lib.makeBinPath [
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llvmPackages.bintools
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llvmPackages.clang
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llvmPackages.lld
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]} \
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--set-default ODIN_ROOT $out/share
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# Build the C parts of the vendor collection.
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for v in stb cgltf miniaudio; do
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d="$out/share/vendor/$v/src"
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[ -d "$d" ] || continue
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if [ -f "$d/Makefile" ] || [ -f "$d/makefile" ] || [ -f "$d/GNUmakefile" ]; then
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make -C "$d"
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elif [ -f "$d/build_$v.sh" ]; then
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patchShebangs "$d/build_$v.sh"
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(cd "$d" && "./build_$v.sh") || echo "vendor/$v: build script failed, skipping"
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else
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echo "vendor/$v/src: no known build entry point, skipping"
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fi
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done
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runHook postInstall
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'';
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};
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ols = pkgs.stdenv.mkDerivation {
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pname = "ols";
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version = "dev-${odinVersion}";
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src = ols-src;
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nativeBuildInputs = [ odin ];
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dontConfigure = true;
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postPatch = ''
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patchShebangs build.sh odinfmt.sh
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'';
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buildPhase = ''
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runHook preBuild
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./build.sh
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./odinfmt.sh
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runHook postBuild
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'';
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installPhase = ''
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runHook preInstall
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install -Dm755 ols $out/bin/ols
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install -Dm755 odinfmt $out/bin/odinfmt
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runHook postInstall
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'';
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};
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in
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{ inherit odin ols llvmPackages; };
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in
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{
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packages = forAllSystems (pkgs:
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let p = build pkgs; in {
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inherit (p) odin ols;
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default = p.odin;
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});
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devShells = forAllSystems (pkgs:
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let
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p = build pkgs;
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llvmPackages = p.llvmPackages;
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runtimeLibs = with pkgs; [
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sdl3
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wayland
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libxkbcommon
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libdecor
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vulkan-loader
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libGL
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];
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in
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{
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default = (pkgs.mkShell.override { stdenv = llvmPackages.stdenv; }) {
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name = "regolith";
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packages = [
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# Odin toolchain
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p.odin
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p.ols
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llvmPackages.lld
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llvmPackages.bintools
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# Native build and runtime
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pkgs.pkg-config
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pkgs.sdl3
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# WASM
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pkgs.emscripten
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pkgs.nodejs
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pkgs.python3
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# Lua tooling (the engine builds its own vendored Lua)
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pkgs.lua5_4
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pkgs.lua54Packages.luacheck
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# Debugging
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pkgs.gdb
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pkgs.valgrind
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pkgs.git
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];
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shellHook = ''
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# Emscripten needs a writable cache, and the store is read only.
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export EM_CACHE="$PWD/.cache/emscripten"
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mkdir -p "$EM_CACHE"
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# SDL3 dlopens these at runtime. nixpkgs SDL3 is patched to find
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# most of them, this is a fallback for anything built outside Nix.
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export LD_LIBRARY_PATH="${lib.makeLibraryPath runtimeLibs}:/run/opengl-driver/lib:''${LD_LIBRARY_PATH:-}"
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'';
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};
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});
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};
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}
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Reference in new issue
Block a user