Files
critterfolio/src/main.cpp
chris bell a3c7d9cf75 Can now build to android apk
Need to fix:
- Remove default android header bar
- Fix rcss styling to work on small screens
2026-08-09 00:16:23 -05:00

143 lines
4.2 KiB
C++

#include "critter.hpp"
#include "database.hpp"
#include "ui.hpp"
#include "sdl_file_interface.hpp"
#include "../vendor/stb/stb_image.h"
#include "../vendor/stb/stb_image_write.h"
#include <SDL3/SDL.h>
#include <SDL3/SDL_main.h>
#include <RmlUi/Core.h>
#include <RmlUi/Core/Core.h>
#include <RmlUi/Debugger/Debugger.h>
#include <RmlUi/Lua/Lua.h>
#include <RmlUi_Backend.h>
#include <iostream>
#include <map>
#include <vector>
static bool is_initalized = false;
static bool is_running = false;
static Rml::Context *ctx = nullptr;
static std::map<int, Critter> critters;
static std::vector<CritterEntry> critter_list;
static Rml::ElementDocument *doc;
static AppData app_data;
static SDLFileInterface file_interface;
void shutdown() {
Rml::Shutdown();
Backend::Shutdown();
SDL_Quit();
}
bool initialize() {
if (!SDL_Init(SDL_INIT_VIDEO | SDL_INIT_EVENTS)) {
std::cout << "[ERROR] Failed to initialize SDL3: " << SDL_GetError() << "\n";
return false;
}
if (!Backend::Initialize("CritterFolio", 800, 600, true)) {
std::cout << "[ERROR] Failed to initialize backend.\n";
return false;
}
std::cout << "[INFO] RmlUI Backend initialized.\n";
Rml::SetSystemInterface(Backend::GetSystemInterface());
Rml::SetRenderInterface(Backend::GetRenderInterface());
Rml::SetFileInterface(&file_interface);
Rml::Initialise();
Rml::Lua::Initialise();
std::cout << "[INFO] Preparing local DB...\n";
if (!ensure_db_copied()) {
std::cout << "[ERROR] Could not prepare local DB.\n";
return false;
}
std::cout << "[INFO] Loading local DB...\n";
if (!db_get_all_critters(critters)) {
std::cout << "[ERROR] Local DB failed to initialize.\n";
return false;
}
std::cout << "[INFO] Local DB initialized.\n";
sync_map_to_list(critters, critter_list);
ctx = Rml::CreateContext("main", Rml::Vector2i(800, 600));
if (!ctx) {
std::cout << "[ERROR] Failed to create context.\n";
return false;
}
std::cout << "[INFO] Main context initialized.\n";
Rml::LoadFontFace("./assets/fonts/Hubballi-Regular.ttf");
Rml::Debugger::Initialise(ctx);
return true;
}
bool load_document() {
doc = ctx->LoadDocument("./assets/main.rml");
if (!doc) {
std::cout << "[ERROR] Could not load assets/main.rml document, shutting down.\n";
shutdown();
return false;
}
std::cout << "[INFO] Document loaded\n";
doc->Show();
return true;
}
bool reload_doc() {
if (doc) {
Rml::Factory::ClearStyleSheetCache();
Rml::Factory::ClearTemplateCache();
doc->Close();
doc = nullptr;
}
if (!load_document()) {
return false;
}
return true;
}
bool f5_was_pressed = false;
bool f8_was_pressed = false;
void handle_input() {
const bool *state = SDL_GetKeyboardState(NULL);
if (state) {
bool f5_state = state[SDL_SCANCODE_F5];
if (f5_state && !f5_was_pressed) {
f5_was_pressed = true;
reload_doc();
} else if (!f5_state) {
f5_was_pressed = false;
}
bool f8_state = state[SDL_SCANCODE_F8];
if (f8_state && !f8_was_pressed) {
f8_was_pressed = true;
bool is_visible = Rml::Debugger::IsVisible();
Rml::Debugger::SetVisible(!is_visible);
} else if (!f8_state) {
f8_was_pressed = false;
}
}
}
int main(int arc, char *argv[]) {
std::cout << "[INFO] Starting CritterFolio...\n";
is_initalized = initialize();
if (!is_initalized) {
std::cout << "[ERROR] Failed to initialize, shutting down.\n";
shutdown();
return 1;
}
is_running = true;
Rml::DataModelHandle app_data_handle;
if (!setup_data_binding(ctx, app_data_handle, app_data, critter_list, critters)) {
shutdown();
return 1;
}
if (!load_document()) {
shutdown();
return 1;
}
std::cout << "[INFO] Main page loaded.\n";
while (is_running) {
is_running = Backend::ProcessEvents(ctx);
handle_input();
ctx->Update();
Backend::BeginFrame();
ctx->Render();
Backend::PresentFrame();
}
shutdown();
return 0;
}