SDL conversion

This commit is contained in:
2026-08-07 11:36:22 -05:00
parent 37b38a0537
commit fb3e6dc705
3 changed files with 64 additions and 83 deletions

View File

@@ -8,47 +8,58 @@ set(CMAKE_CXX_STANDARD_REQUIRED ON)
find_package(PkgConfig REQUIRED)
find_package(Freetype REQUIRED)
find_package(glfw3 CONFIG REQUIRED)
find_package(Lua REQUIRED)
find_package(SDL3 CONFIG REQUIRED)
find_package(SDL3_image CONFIG REQUIRED)
find_package(SQLiteCpp REQUIRED)
find_package(toml11 CONFIG REQUIRED)
pkg_check_modules(LUNASVG REQUIRED IMPORTED_TARGET lunasvg)
add_library(lunasvg::lunasvg ALIAS PkgConfig::LUNASVG)
#pkg_check_modules(SQLITE3 REQUIRED IMPORTED_TARGET sqlite3)
#add_library(sqlite3::sqlite3 ALIAS PkgConfig::SQLITE3)
find_package(SQLiteCpp REQUIRED)
find_package(toml11 CONFIG REQUIRED)
find_package(RmlUi CONFIG REQUIRED)
add_library(rmlui_backend STATIC
vendor/rmlui_backend/RmlUi_Backend_SDL_SDLrenderer.cpp
vendor/rmlui_backend/RmlUi_Platform_SDL.cpp
vendor/rmlui_backend/RmlUi_Renderer_SDL.cpp
)
target_include_directories(rmlui_backend PUBLIC
vendor/rmlui_backend
)
target_compile_definitions(rmlui_backend PUBLIC
RMLUI_SDL_VERSION_MAJOR=3
)
target_link_libraries(rmlui_backend PUBLIC
RmlUi::RmlUi
SDL3::SDL3
SDL3_image::SDL3_image
Freetype::Freetype
)
add_executable(${PROJECT_NAME}
src/main.cpp
src/database.cpp
src/ui.cpp
src/image_utils.cpp
vendor/rmlui_backend/RmlUi_Backend_GLFW_GL3.cpp
vendor/rmlui_backend/RmlUi_Platform_GLFW.cpp
vendor/rmlui_backend/RmlUi_Renderer_GL3.cpp
)
target_include_directories(${PROJECT_NAME} PRIVATE
src
vendor/rmlui_backend
${FREETYPE_INCLUDE_DIRS}
)
target_link_libraries(${PROJECT_NAME} PRIVATE
rmlui_backend
RmlUi::RmlUi
RmlUi::Debugger
RmlUi::Lua
${LUA_LIBRARIES}
Freetype::Freetype
lunasvg::lunasvg
glfw
toml11::toml11
SQLiteCpp
)
@@ -59,4 +70,3 @@ install(DIRECTORY assets DESTINATION bin)
target_compile_definitions(${PROJECT_NAME} PRIVATE
ASSETS_DIR="${CMAKE_SOURCE_DIR}/bin/assets"
)

View File

@@ -14,6 +14,7 @@
rmlui = pkgs.stdenv.mkDerivation rec {
pname = "rmlui";
version = "master";
src = pkgs.fetchFromGitHub {
owner = "mikke89";
repo = "RmlUi";
@@ -52,14 +53,9 @@
];
runtimeDeps = with pkgs; [
raylib
glfw
sdl3
sdl3-image
libGL
libX11
libXcursor
libXrandr
libXinerama
libXi
wayland
libxkbcommon
rmlui
@@ -77,8 +73,8 @@
buildInputs = runtimeDeps;
shellHook = ''
export CP_PATH="${pkgs.raylib}/include:${pkgs.glfw}/include:${rmlui}/include"
export LIBRARY_PATH="${pkgs.raylib}/lib:${pkgs.glfw}/lib:${pkgs.libGL}/lib:${rmlui}/lib"
export CP_PATH="${rmlui}/include"
export LIBRARY_PATH="${pkgs.libGL}/lib:${rmlui}/lib"
export LD_LIBRARY_PATH="$LIBRARY_PATH:$LD_LIBRARY_PATH"
echo "Env ready"

View File

@@ -3,18 +3,15 @@
#include "ui.hpp"
#include "../vendor/stb/stb_image.h"
#include "../vendor/stb/stb_image_write.h"
#include <GLFW/glfw3.h>
#include <SDL3/SDL.h>
#include <RmlUi/Core.h>
#include <RmlUi/Core/Core.h>
#include <RmlUi/Debugger/Debugger.h>
#include <RmlUi/Lua/Lua.h>
#include <RmlUi_Backend.h>
#include <iostream>
#include <map>
#include <vector>
static bool is_initalized = false;
static bool is_running = false;
static Rml::Context *ctx = nullptr;
@@ -22,47 +19,42 @@ static std::map<int, Critter> critters;
static std::vector<CritterEntry> critter_list;
static Rml::ElementDocument *doc;
static AppData app_data;
void shutdown() {
Rml::Shutdown();
Backend::Shutdown();
SDL_Quit();
}
bool initialize() {
if (!SDL_Init(SDL_INIT_VIDEO | SDL_INIT_EVENTS)) {
std::cout << "[ERROR] Failed to initialize SDL3: " << SDL_GetError() << "\n";
return false;
}
if (!Backend::Initialize("CritterFolio", 800, 600, true)) {
std::cout << "[ERROR] Failed to initialize backend.\n";
return false;
}
std::cout << "[INFO] RmlUI Backend initialized.\n";
Rml::SetSystemInterface(Backend::GetSystemInterface());
Rml::SetRenderInterface(Backend::GetRenderInterface());
Rml::Initialise();
Rml::Lua::Initialise();
std::cout << "[INFO] Loading local DB...\n";
if (!db_get_all_critters(critters)) {
std::cout << "[ERROR] Local DB failed to initialize.\n";
return false;
}
std::cout << "[INFO] Local DB initialized.\n";
sync_map_to_list(critters, critter_list);
ctx = Rml::CreateContext("main", Rml::Vector2i(800, 600));
if (!ctx) {
std::cout << "[ERROR] Failed to create context.\n";
return false;
}
std::cout << "[INFO] Main context initialized.\n";
Rml::LoadFontFace("./assets/fonts/Hubballi-Regular.ttf");
Rml::Debugger::Initialise(ctx);
return true;
}
bool load_document() {
doc = ctx->LoadDocument("./assets/main.rml");
if (!doc) {
@@ -74,7 +66,6 @@ bool load_document() {
doc->Show();
return true;
}
bool reload_doc() {
if (doc) {
Rml::Factory::ClearStyleSheetCache();
@@ -82,79 +73,63 @@ bool reload_doc() {
doc->Close();
doc = nullptr;
}
if (!load_document()) {
return false;
}
return true;
}
bool f5_was_pressed = false;
bool f8_was_pressed = false;
void handle_input() {
GLFWwindow *window = glfwGetCurrentContext();
if(window) {
const bool *state = SDL_GetKeyboardState(NULL);
if (state) {
// Reload ui
bool f5_state = glfwGetKey(window, GLFW_KEY_F5);
if (f5_state == GLFW_PRESS && !f5_was_pressed) {
bool f5_state = state[SDL_SCANCODE_F5];
if (f5_state && !f5_was_pressed) {
f5_was_pressed = true;
reload_doc();
} else if (f5_state == GLFW_RELEASE) {
} else if (!f5_state) {
f5_was_pressed = false;
}
// Toggle debugger window
bool f8_state = glfwGetKey(window, GLFW_KEY_F8);
if (f8_state == GLFW_PRESS && !f8_was_pressed) {
bool f8_state = state[SDL_SCANCODE_F8];
if (f8_state && !f8_was_pressed) {
f8_was_pressed = true;
bool is_visible = Rml::Debugger::IsVisible();
Rml::Debugger::SetVisible(!is_visible);
} else if (f8_state == GLFW_RELEASE) {
} else if (!f8_state) {
f8_was_pressed = false;
}
}
}
int main() {
std::cout << "[INFO] Starting CritterFolio...\n";
is_initalized = initialize();
if (!is_initalized) {
std::cout << "[ERROR] Failed to initialize, shutting down.\n";
shutdown();
return 1;
}
is_running = true;
Rml::DataModelHandle app_data_handle;
if (!setup_data_binding(ctx, app_data_handle, app_data, critter_list, critters)) {
shutdown();
return 1;
}
if (!load_document()) {
shutdown();
return 1;
}
std::cout << "[INFO] Main page loaded.\n";
while (is_running) {
is_running = Backend::ProcessEvents(ctx);
handle_input();
ctx->Update();
Backend::BeginFrame();
ctx->Render();
Backend::PresentFrame();
}
shutdown();
return 0;
}