SDL conversion

This commit is contained in:
2026-08-07 11:36:22 -05:00
parent 37b38a0537
commit fb3e6dc705
3 changed files with 64 additions and 83 deletions

View File

@@ -8,55 +8,65 @@ set(CMAKE_CXX_STANDARD_REQUIRED ON)
find_package(PkgConfig REQUIRED)
find_package(Freetype REQUIRED)
find_package(glfw3 CONFIG REQUIRED)
find_package(Lua REQUIRED)
find_package(SDL3 CONFIG REQUIRED)
find_package(SDL3_image CONFIG REQUIRED)
find_package(SQLiteCpp REQUIRED)
find_package(toml11 CONFIG REQUIRED)
pkg_check_modules(LUNASVG REQUIRED IMPORTED_TARGET lunasvg)
add_library(lunasvg::lunasvg ALIAS PkgConfig::LUNASVG)
#pkg_check_modules(SQLITE3 REQUIRED IMPORTED_TARGET sqlite3)
#add_library(sqlite3::sqlite3 ALIAS PkgConfig::SQLITE3)
find_package(SQLiteCpp REQUIRED)
find_package(toml11 CONFIG REQUIRED)
find_package(RmlUi CONFIG REQUIRED)
add_library(rmlui_backend STATIC
vendor/rmlui_backend/RmlUi_Backend_SDL_SDLrenderer.cpp
vendor/rmlui_backend/RmlUi_Platform_SDL.cpp
vendor/rmlui_backend/RmlUi_Renderer_SDL.cpp
)
target_include_directories(rmlui_backend PUBLIC
vendor/rmlui_backend
)
target_compile_definitions(rmlui_backend PUBLIC
RMLUI_SDL_VERSION_MAJOR=3
)
target_link_libraries(rmlui_backend PUBLIC
RmlUi::RmlUi
SDL3::SDL3
SDL3_image::SDL3_image
Freetype::Freetype
)
add_executable(${PROJECT_NAME}
src/main.cpp
src/database.cpp
src/ui.cpp
src/image_utils.cpp
vendor/rmlui_backend/RmlUi_Backend_GLFW_GL3.cpp
vendor/rmlui_backend/RmlUi_Platform_GLFW.cpp
vendor/rmlui_backend/RmlUi_Renderer_GL3.cpp
src/main.cpp
src/database.cpp
src/ui.cpp
src/image_utils.cpp
)
target_include_directories(${PROJECT_NAME} PRIVATE
src
vendor/rmlui_backend
${FREETYPE_INCLUDE_DIRS}
src
${FREETYPE_INCLUDE_DIRS}
)
target_link_libraries(${PROJECT_NAME} PRIVATE
RmlUi::RmlUi
RmlUi::Debugger
RmlUi::Lua
${LUA_LIBRARIES}
Freetype::Freetype
lunasvg::lunasvg
glfw
toml11::toml11
SQLiteCpp
rmlui_backend
RmlUi::RmlUi
RmlUi::Debugger
RmlUi::Lua
${LUA_LIBRARIES}
Freetype::Freetype
lunasvg::lunasvg
toml11::toml11
SQLiteCpp
)
install(TARGETS ${PROJECT_NAME} DESTINATION bin)
install(DIRECTORY assets DESTINATION bin)
target_compile_definitions(${PROJECT_NAME} PRIVATE
ASSETS_DIR="${CMAKE_SOURCE_DIR}/bin/assets"
ASSETS_DIR="${CMAKE_SOURCE_DIR}/bin/assets"
)