Adding inital project

This commit is contained in:
2026-06-16 21:36:39 -05:00
commit 8c0ae33f33
13 changed files with 190 additions and 0 deletions

3
.gitignore vendored Normal file
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.envrc
.direnv

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adept/.editorconfig Normal file
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root = true
[*]
charset = utf-8

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adept/.gitattributes vendored Normal file
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# Normalize EOL for all files that Git considers text files.
* text=auto eol=lf

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adept/.gitignore vendored Normal file
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# Godot 4+ specific ignores
.godot/
/android/

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adept/ADEPT.csproj Normal file
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<Project Sdk="Godot.NET.Sdk/4.6.3">
<PropertyGroup>
<TargetFramework>net8.0</TargetFramework>
<TargetFramework Condition=" '$(GodotTargetPlatform)' == 'android' ">net9.0</TargetFramework>
<EnableDynamicLoading>true</EnableDynamicLoading>
</PropertyGroup>
</Project>

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adept/ADEPT.sln Normal file
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Microsoft Visual Studio Solution File, Format Version 12.00
# Visual Studio 2012
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "ADEPT", "ADEPT.csproj", "{8F4CA454-F3F2-41D6-B997-1C4E4673F2F3}"
EndProject
Global
GlobalSection(SolutionConfigurationPlatforms) = preSolution
Debug|Any CPU = Debug|Any CPU
ExportDebug|Any CPU = ExportDebug|Any CPU
ExportRelease|Any CPU = ExportRelease|Any CPU
EndGlobalSection
GlobalSection(ProjectConfigurationPlatforms) = postSolution
{8F4CA454-F3F2-41D6-B997-1C4E4673F2F3}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
{8F4CA454-F3F2-41D6-B997-1C4E4673F2F3}.Debug|Any CPU.Build.0 = Debug|Any CPU
{8F4CA454-F3F2-41D6-B997-1C4E4673F2F3}.ExportDebug|Any CPU.ActiveCfg = ExportDebug|Any CPU
{8F4CA454-F3F2-41D6-B997-1C4E4673F2F3}.ExportDebug|Any CPU.Build.0 = ExportDebug|Any CPU
{8F4CA454-F3F2-41D6-B997-1C4E4673F2F3}.ExportRelease|Any CPU.ActiveCfg = ExportRelease|Any CPU
{8F4CA454-F3F2-41D6-B997-1C4E4673F2F3}.ExportRelease|Any CPU.Build.0 = ExportRelease|Any CPU
EndGlobalSection
EndGlobal

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adept/icon.svg Normal file
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adept/icon.svg.import Normal file
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[remap]
importer="texture"
type="CompressedTexture2D"
uid="uid://c2glu65hlhvi3"
path="res://.godot/imported/icon.svg-218a8f2b3041327d8a5756f3a245f83b.ctex"
metadata={
"vram_texture": false
}
[deps]
source_file="res://icon.svg"
dest_files=["res://.godot/imported/icon.svg-218a8f2b3041327d8a5756f3a245f83b.ctex"]
[params]
compress/mode=0
compress/high_quality=false
compress/lossy_quality=0.7
compress/uastc_level=0
compress/rdo_quality_loss=0.0
compress/hdr_compression=1
compress/normal_map=0
compress/channel_pack=0
mipmaps/generate=false
mipmaps/limit=-1
roughness/mode=0
roughness/src_normal=""
process/channel_remap/red=0
process/channel_remap/green=1
process/channel_remap/blue=2
process/channel_remap/alpha=3
process/fix_alpha_border=true
process/premult_alpha=false
process/normal_map_invert_y=false
process/hdr_as_srgb=false
process/hdr_clamp_exposure=false
process/size_limit=0
detect_3d/compress_to=1
svg/scale=1.0
editor/scale_with_editor_scale=false
editor/convert_colors_with_editor_theme=false

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adept/project.godot Normal file
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; Engine configuration file.
; It's best edited using the editor UI and not directly,
; since the parameters that go here are not all obvious.
;
; Format:
; [section] ; section goes between []
; param=value ; assign values to parameters
config_version=5
[application]
config/name="ADEPT"
config/features=PackedStringArray("4.6", "C#", "GL Compatibility")
config/icon="res://icon.svg"
[dotnet]
project/assembly_name="ADEPT"
[physics]
3d/physics_engine="Jolt Physics"
[rendering]
rendering_device/driver.windows="d3d12"
renderer/rendering_method="gl_compatibility"
renderer/rendering_method.mobile="gl_compatibility"

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using Godot;
using System;
public sealed class ADEPT
{
private ADEPT() {}
private static readonly Lazy<ADEPT> _instance = new(() => new ADEPT());
public static ADEPT Instance => _instance.Value;
}

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uid://ls8ad4rrsnol

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flake.lock generated Normal file
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{
"nodes": {
"nixpkgs": {
"locked": {
"lastModified": 1781074563,
"narHash": "sha256-md8WlXOlfnIeHeOScMTTHFyf2d6iaTwPl2apR5EQ3P4=",
"owner": "NixOS",
"repo": "nixpkgs",
"rev": "9ae611a455b90cf061d8f332b977e387bda8e1ca",
"type": "github"
},
"original": {
"owner": "NixOS",
"ref": "nixos-unstable",
"repo": "nixpkgs",
"type": "github"
}
},
"root": {
"inputs": {
"nixpkgs": "nixpkgs"
}
}
},
"root": "root",
"version": 7
}

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flake.nix Normal file
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{
description = "Godot Mono dev shell";
inputs = {
nixpkgs.url = "github:NixOS/nixpkgs/nixos-unstable";
};
outputs = { self, nixpkgs }:
let
supportedSystems = [ "x86_64-linux" "aarch64-linux" "x86_64-darwin" "aarch64-darwin" ];
forAllSystems = f: nixpkgs.lib.genAttrs supportedSystems (system: f {
pkgs = import nixpkgs { inherit system; };
});
in
{
devShells = forAllSystems ({ pkgs }: {
default = pkgs.mkShell {
nativeBuildInputs = with pkgs; [
godot-mono
# dotnet-sdk_9
];
buildInputs = with pkgs; [
vscodium
omnisharp-roslyn
netcoredbg
];
shellHook = ''
# export DOTNET_ROOT="${pkgs.dotnet-sdk_9}"
# export MSBuildSDKsPath="${pkgs.dotnet-sdk_9}/sdk/${pkgs.dotnet-sdk_9.version}/Sdks"
echo "// DEV SHELL LOADED //"
echo "Using .NET SDK Version: $(dotnet --version)"
'';
};
});
};
}