Adding inital project
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40
flake.nix
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40
flake.nix
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@@ -0,0 +1,40 @@
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{
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description = "Godot Mono dev shell";
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inputs = {
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nixpkgs.url = "github:NixOS/nixpkgs/nixos-unstable";
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};
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outputs = { self, nixpkgs }:
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let
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supportedSystems = [ "x86_64-linux" "aarch64-linux" "x86_64-darwin" "aarch64-darwin" ];
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forAllSystems = f: nixpkgs.lib.genAttrs supportedSystems (system: f {
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pkgs = import nixpkgs { inherit system; };
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});
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in
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{
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devShells = forAllSystems ({ pkgs }: {
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default = pkgs.mkShell {
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nativeBuildInputs = with pkgs; [
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godot-mono
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# dotnet-sdk_9
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];
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buildInputs = with pkgs; [
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vscodium
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omnisharp-roslyn
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netcoredbg
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];
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shellHook = ''
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# export DOTNET_ROOT="${pkgs.dotnet-sdk_9}"
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# export MSBuildSDKsPath="${pkgs.dotnet-sdk_9}/sdk/${pkgs.dotnet-sdk_9.version}/Sdks"
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echo "// DEV SHELL LOADED //"
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echo "Using .NET SDK Version: $(dotnet --version)"
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'';
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};
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});
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};
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}
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