44 lines
		
	
	
		
			1.7 KiB
		
	
	
	
		
			Plaintext
		
	
	
	
	
	
			
		
		
	
	
			44 lines
		
	
	
		
			1.7 KiB
		
	
	
	
		
			Plaintext
		
	
	
	
	
	
| Images, layout descriptions, binary blobs and string dictionaries can be included 
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| in your application as resource files.  Various Android APIs are designed to 
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| operate on the resource IDs instead of dealing with images, strings or binary blobs 
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| directly.
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| 
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| For example, a sample Android app that contains a user interface layout (main.axml),
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| an internationalization string table (strings.xml) and some icons (drawable-XXX/icon.png) 
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| would keep its resources in the "Resources" directory of the application:
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| 
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| Resources/
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|     drawable/
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|         icon.png
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| 
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|     layout/
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|         main.axml
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| 
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|     values/
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|         strings.xml
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| 
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| In order to get the build system to recognize Android resources, set the build action to
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| "AndroidResource".  The native Android APIs do not operate directly with filenames, but 
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| instead operate on resource IDs.  When you compile an Android application that uses resources, 
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| the build system will package the resources for distribution and generate a class called "R" 
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| (this is an Android convention) that contains the tokens for each one of the resources 
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| included. For example, for the above Resources layout, this is what the R class would expose:
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| 
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| public class R {
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|     public class drawable {
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|         public const int icon = 0x123;
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|     }
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| 
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|     public class layout {
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|         public const int main = 0x456;
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|     }
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| 
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|     public class strings {
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|         public const int first_string = 0xabc;
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|         public const int second_string = 0xbcd;
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|     }
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| }
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| 
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| You would then use R.drawable.icon to reference the drawable/icon.png file, or R.layout.main 
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| to reference the layout/main.axml file, or R.strings.first_string to reference the first 
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| string in the dictionary file values/strings.xml. |