Files
BGG2026/src/backend/RaylibInput.cpp

25 lines
1.1 KiB
C++

#include "RaylibInput.h"
#include <raylib.h>
namespace {
int GetRmlKeyModifiers() {
int mods = 0;
if (IsKeyDown(KEY_LEFT_SHIFT) || IsKeyDown(KEY_RIGHT_SHIFT)) mods |= Rml::Input::KM_SHIFT;
if (IsKeyDown(KEY_LEFT_CONTROL) || IsKeyDown(KEY_RIGHT_CONTROL)) mods |= Rml::Input::KM_CTRL;
if (IsKeyDown(KEY_LEFT_ALT) || IsKeyDown(KEY_RIGHT_ALT)) mods |= Rml::Input::KM_ALT;
return mods;
}
}
void ForwardInputToRml(Rml::Context* context) {
Vector2 mouse = GetMousePosition();
context->ProcessMouseMove((int)mouse.x, (int)mouse.y, GetRmlKeyModifiers());
if (IsMouseButtonPressed(MOUSE_BUTTON_LEFT)) context->ProcessMouseButtonDown(0, GetRmlKeyModifiers());
if (IsMouseButtonReleased(MOUSE_BUTTON_LEFT)) context->ProcessMouseButtonUp(0, GetRmlKeyModifiers());
if (IsMouseButtonPressed(MOUSE_BUTTON_RIGHT)) context->ProcessMouseButtonDown(1, GetRmlKeyModifiers());
if (IsMouseButtonReleased(MOUSE_BUTTON_RIGHT)) context->ProcessMouseButtonUp(1, GetRmlKeyModifiers());
float wheel = GetMouseWheelMove();
if (wheel != 0.0f) context->ProcessMouseWheel(-wheel, GetRmlKeyModifiers());
}