ran a formatter on all the files for tab consistency

This commit is contained in:
2026-08-24 09:06:57 -05:00
parent 194eef56ab
commit 4dacb370a6
15 changed files with 284 additions and 221 deletions

View File

@@ -1,13 +1,15 @@
<rml>
<head>
<head>
<title>gamejam</title>
<link type="text/rcss" href="main.rcss"/>
</head>
<body>
<link type="text/rcss" href="main.rcss" />
</head>
<body>
<div id="start_menu">
<h1>gamejam</h1>
<p>RmlUi + raylib scaffold is alive.</p>
<button id="start-btn">Start</button>
</div>
</body>
</body>
</rml>

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@@ -2,13 +2,16 @@
#include "Game.h"
#include "backend/RaylibInput.h"
#include <raylib.h>
#include <RmlUi/Core.h>
#include <RmlUi/Core/DataModelHandle.h>
#include <RmlUi/Debugger.h>
#include <iostream>
#include <raylib.h>
Game game;
bool Application::Init(int width, int height, const char* title, const char* documentPath) {
bool Application::Init(int width, int height, const char *title,
const char *documentPath) {
InitWindow(width, height, title);
SetTargetFPS(60);
@@ -21,13 +24,23 @@ bool Application::Init(int width, int height, const char* title, const char* doc
// TODO: load a real font
if (Rml::ElementDocument* document = context->LoadDocument(documentPath)) {
if (Rml::ElementDocument *document = context->LoadDocument(documentPath)) {
document->Show();
} else {
TraceLog(LOG_WARNING, "Failed to load %s", documentPath);
}
game.Init(context);
if (!game.Init(context)) {
TraceLog(LOG_ERROR, "Failed to initialize game instance.");
return false;
}
Rml::DataModelHandle game_data_model_handle;
if (!game.setup_rml_data_binding(context, game_data_model_handle,
game.game_data)) {
TraceLog(LOG_ERROR, "Failed to initialize data bindings for 'game_data'.");
return false;
}
return true;
}

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@@ -1,12 +1,12 @@
#pragma once
#include <RmlUi/Core/Context.h>
#include "backend/RaylibSystemInterface.h"
#include "backend/RaylibRenderInterface.h"
#include "Game.h"
#include "backend/RaylibRenderInterface.h"
#include "backend/RaylibSystemInterface.h"
#include <RmlUi/Core/Context.h>
class Application {
public:
bool Init(int width, int height, const char* title, const char* documentPath);
bool Init(int width, int height, const char *title, const char *documentPath);
void Frame();
void Shutdown();
@@ -15,6 +15,6 @@ public:
private:
RaylibSystemInterface system_interface;
RaylibRenderInterface render_interface;
Rml::Context* context = nullptr;
Rml::Context *context = nullptr;
bool running = true;
};

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@@ -1,20 +1,51 @@
#include "Game.h"
#include <RmlUi/Core.h>
#include <RmlUi/Core/Context.h>
#include <RmlUi/Core/DataModelHandle.h>
#include <iostream>
#include <raylib.h>
#include <RmlUi/Core.h>
void Game::Draw2D() {return;}
void Game::Draw2D() { return; }
void Game::Update() {
// TODO: Remove this debug
std::cout << "Game update" << std::endl;
return;
}
void Game::Update() { return; }
bool Game::Init(Rml::Context *context) {
if (!ctx) return false;
if (!ctx)
return false;
ctx = context;
return true;
}
bool Game::setup_rml_data_binding(Rml::Context *ctx,
Rml::DataModelHandle &model_handle,
GameData &game_data) {
Rml::DataModelConstructor dmc = ctx->CreateDataModel("game_data");
if (!dmc) {
TraceLog(LOG_ERROR, "Failed to construct data model..");
return false;
}
dmc.Bind("game_state", &game_data.game_state);
return true;
}
void Game::ResetGame() {}
void Game::ShowMainMenu() {}
void Game::TrySetGameState(GameState newState) {
GameState currentState = game_data.game_state;
switch (newState) {
case START_MENU:
if (currentState == IN_GAME)
ResetGame();
ShowMainMenu();
break;
default:
break;
}
game_data.game_state = newState;
}

View File

@@ -2,31 +2,33 @@
#include <RmlUi/Core/Context.h>
#include <RmlUi/Core/DataModelHandle.h>
enum GameState {
START_MENU,
PAUSE_MENU,
STATS_MENU,
OPTIONS_MENU,
IN_GAME
};
enum GameState { START_MENU, PAUSE_MENU, STATS_MENU, OPTIONS_MENU, IN_GAME };
struct GameData {
GameState game_state = START_MENU;
};
class Game {
public:
GameData game_data;
bool Init(Rml::Context *context);
bool setup_rml_data_binding(Rml::Context *ctx, Rml::DataModelHandle &model_handle, GameData &game_data);
bool setup_rml_data_binding(Rml::Context *ctx,
Rml::DataModelHandle &model_handle,
GameData &game_data);
void Update();
void Draw2D();
void TrySetGameState(GameState newState);
void StartNewGame();
void ResetGame();
void ShowMainMenu();
void ShowPauseMenu();
private:
Rml::Context *ctx = nullptr;
};

View File

@@ -1,21 +1,21 @@
#pragma once
#include <RmlUi/Core/Element.h>
#include <RmlUi/Core/Event.h>
#include <RmlUi/Core/EventListener.h>
#include <RmlUi/Core/Element.h>
#include <functional>
class UiCallbackListener : public Rml::EventListener {
public:
using Callback = std::function<void(Rml::Event&)>;
explicit UiCallbackListener(Callback callback) : callback(std::move(callback)) {}
using Callback = std::function<void(Rml::Event &)>;
explicit UiCallbackListener(Callback callback)
: callback(std::move(callback)) {}
void ProcessEvent(Rml::Event& event) override {
if (callback) callback(event);
void ProcessEvent(Rml::Event &event) override {
if (callback)
callback(event);
}
void OnDetach(Rml::Element* /*element*/) override {
delete this;
}
void OnDetach(Rml::Element * /*element*/) override { delete this; }
private:
Callback callback;

View File

@@ -2,24 +2,32 @@
#include <raylib.h>
namespace {
int GetRmlKeyModifiers() {
int GetRmlKeyModifiers() {
int mods = 0;
if (IsKeyDown(KEY_LEFT_SHIFT) || IsKeyDown(KEY_RIGHT_SHIFT)) mods |= Rml::Input::KM_SHIFT;
if (IsKeyDown(KEY_LEFT_CONTROL) || IsKeyDown(KEY_RIGHT_CONTROL)) mods |= Rml::Input::KM_CTRL;
if (IsKeyDown(KEY_LEFT_ALT) || IsKeyDown(KEY_RIGHT_ALT)) mods |= Rml::Input::KM_ALT;
if (IsKeyDown(KEY_LEFT_SHIFT) || IsKeyDown(KEY_RIGHT_SHIFT))
mods |= Rml::Input::KM_SHIFT;
if (IsKeyDown(KEY_LEFT_CONTROL) || IsKeyDown(KEY_RIGHT_CONTROL))
mods |= Rml::Input::KM_CTRL;
if (IsKeyDown(KEY_LEFT_ALT) || IsKeyDown(KEY_RIGHT_ALT))
mods |= Rml::Input::KM_ALT;
return mods;
}
}
} // namespace
void ForwardInputToRml(Rml::Context* context) {
void ForwardInputToRml(Rml::Context *context) {
Vector2 mouse = GetMousePosition();
context->ProcessMouseMove((int)mouse.x, (int)mouse.y, GetRmlKeyModifiers());
if (IsMouseButtonPressed(MOUSE_BUTTON_LEFT)) context->ProcessMouseButtonDown(0, GetRmlKeyModifiers());
if (IsMouseButtonReleased(MOUSE_BUTTON_LEFT)) context->ProcessMouseButtonUp(0, GetRmlKeyModifiers());
if (IsMouseButtonPressed(MOUSE_BUTTON_RIGHT)) context->ProcessMouseButtonDown(1, GetRmlKeyModifiers());
if (IsMouseButtonReleased(MOUSE_BUTTON_RIGHT)) context->ProcessMouseButtonUp(1, GetRmlKeyModifiers());
if (IsMouseButtonPressed(MOUSE_BUTTON_LEFT))
context->ProcessMouseButtonDown(0, GetRmlKeyModifiers());
if (IsMouseButtonReleased(MOUSE_BUTTON_LEFT))
context->ProcessMouseButtonUp(0, GetRmlKeyModifiers());
if (IsMouseButtonPressed(MOUSE_BUTTON_RIGHT))
context->ProcessMouseButtonDown(1, GetRmlKeyModifiers());
if (IsMouseButtonReleased(MOUSE_BUTTON_RIGHT))
context->ProcessMouseButtonUp(1, GetRmlKeyModifiers());
float wheel = GetMouseWheelMove();
if (wheel != 0.0f) context->ProcessMouseWheel(-wheel, GetRmlKeyModifiers());
if (wheel != 0.0f)
context->ProcessMouseWheel(-wheel, GetRmlKeyModifiers());
}

View File

@@ -1,4 +1,4 @@
#pragma once
#include <RmlUi/Core/Context.h>
void ForwardInputToRml(Rml::Context* context);
void ForwardInputToRml(Rml::Context *context);

View File

@@ -3,21 +3,22 @@
#include <raylib.h>
#include <rlgl.h>
#include <vector>
#include <cstring>
#include <vector>
namespace {
struct GeometryData {
struct GeometryData {
std::vector<Rml::Vertex> vertices;
std::vector<int> indices;
};
};
}
} // namespace
Rml::CompiledGeometryHandle RaylibRenderInterface::CompileGeometry(
Rml::Span<const Rml::Vertex> vertices, Rml::Span<const int> indices) {
auto* geo = new GeometryData();
Rml::CompiledGeometryHandle
RaylibRenderInterface::CompileGeometry(Rml::Span<const Rml::Vertex> vertices,
Rml::Span<const int> indices) {
auto *geo = new GeometryData();
geo->vertices.assign(vertices.begin(), vertices.end());
geo->indices.assign(indices.begin(), indices.end());
return reinterpret_cast<Rml::CompiledGeometryHandle>(geo);
@@ -26,10 +27,10 @@ Rml::CompiledGeometryHandle RaylibRenderInterface::CompileGeometry(
void RaylibRenderInterface::RenderGeometry(Rml::CompiledGeometryHandle handle,
Rml::Vector2f translation,
Rml::TextureHandle texture) {
auto* geo = reinterpret_cast<GeometryData*>(handle);
auto *geo = reinterpret_cast<GeometryData *>(handle);
if (texture) {
Texture2D* tex = reinterpret_cast<Texture2D*>(texture);
Texture2D *tex = reinterpret_cast<Texture2D *>(texture);
rlSetTexture(tex->id);
} else {
rlSetTexture(rlGetTextureIdDefault());
@@ -41,7 +42,7 @@ void RaylibRenderInterface::RenderGeometry(Rml::CompiledGeometryHandle handle,
rlBegin(RL_TRIANGLES);
for (size_t i = 0; i + 2 < geo->indices.size(); i += 3) {
for (int j = 0; j < 3; ++j) {
const Rml::Vertex& v = geo->vertices[geo->indices[i + j]];
const Rml::Vertex &v = geo->vertices[geo->indices[i + j]];
rlColor4ub(v.colour.red, v.colour.green, v.colour.blue, v.colour.alpha);
rlTexCoord2f(v.tex_coord.x, v.tex_coord.y);
rlVertex2f(v.position.x, v.position.y);
@@ -53,12 +54,14 @@ void RaylibRenderInterface::RenderGeometry(Rml::CompiledGeometryHandle handle,
rlSetTexture(0);
}
void RaylibRenderInterface::ReleaseGeometry(Rml::CompiledGeometryHandle handle) {
delete reinterpret_cast<GeometryData*>(handle);
void RaylibRenderInterface::ReleaseGeometry(
Rml::CompiledGeometryHandle handle) {
delete reinterpret_cast<GeometryData *>(handle);
}
Rml::TextureHandle RaylibRenderInterface::LoadTexture(Rml::Vector2i& texture_dimensions,
const Rml::String& source) {
Rml::TextureHandle
RaylibRenderInterface::LoadTexture(Rml::Vector2i &texture_dimensions,
const Rml::String &source) {
Texture2D tex = ::LoadTexture(source.c_str());
if (tex.id == 0) {
TraceLog(LOG_WARNING, "[RmlUi] failed to load texture: %s", source.c_str());
@@ -68,7 +71,8 @@ Rml::TextureHandle RaylibRenderInterface::LoadTexture(Rml::Vector2i& texture_dim
return reinterpret_cast<Rml::TextureHandle>(new Texture2D(tex));
}
Rml::TextureHandle RaylibRenderInterface::GenerateTexture(Rml::Span<const Rml::byte> source_data,
Rml::TextureHandle
RaylibRenderInterface::GenerateTexture(Rml::Span<const Rml::byte> source_data,
Rml::Vector2i source_dimensions) {
Image img{};
img.width = source_dimensions.x;
@@ -87,20 +91,23 @@ Rml::TextureHandle RaylibRenderInterface::GenerateTexture(Rml::Span<const Rml::b
}
void RaylibRenderInterface::ReleaseTexture(Rml::TextureHandle handle) {
Texture2D* tex = reinterpret_cast<Texture2D*>(handle);
Texture2D *tex = reinterpret_cast<Texture2D *>(handle);
UnloadTexture(*tex);
delete tex;
}
void RaylibRenderInterface::EnableScissorRegion(bool enable) {
scissor_enabled = enable;
if (enable) ApplyScissor();
else EndScissorMode();
if (enable)
ApplyScissor();
else
EndScissorMode();
}
void RaylibRenderInterface::SetScissorRegion(Rml::Rectanglei region) {
scissor_region = region;
if (scissor_enabled) ApplyScissor();
if (scissor_enabled)
ApplyScissor();
}
void RaylibRenderInterface::ApplyScissor() {

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@@ -1,7 +1,6 @@
#pragma once
#include <RmlUi/Core/RenderInterface.h>
// NOTE: RmlUi's RenderInterface signature has shifted across versions
// (raw pointer+count vs. Rml::Span<>). If this fails to compile against
// a different RmlUi commit, check RmlUi/Core/RenderInterface.h and adjust
@@ -10,16 +9,18 @@
class RaylibRenderInterface : public Rml::RenderInterface {
public:
Rml::CompiledGeometryHandle CompileGeometry(Rml::Span<const Rml::Vertex> vertices,
Rml::CompiledGeometryHandle
CompileGeometry(Rml::Span<const Rml::Vertex> vertices,
Rml::Span<const int> indices) override;
void RenderGeometry(Rml::CompiledGeometryHandle handle, Rml::Vector2f translation,
void RenderGeometry(Rml::CompiledGeometryHandle handle,
Rml::Vector2f translation,
Rml::TextureHandle texture) override;
void ReleaseGeometry(Rml::CompiledGeometryHandle handle) override;
Rml::TextureHandle LoadTexture(Rml::Vector2i& texture_dimensions,
const Rml::String& source) override;
Rml::TextureHandle LoadTexture(Rml::Vector2i &texture_dimensions,
const Rml::String &source) override;
Rml::TextureHandle GenerateTexture(Rml::Span<const Rml::byte> source_data,
Rml::Vector2i source_dimensions) override;

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@@ -1,14 +1,15 @@
#include "RaylibSystemInterface.h"
#include <raylib.h>
double RaylibSystemInterface::GetElapsedTime() {
return GetTime();
}
double RaylibSystemInterface::GetElapsedTime() { return GetTime(); }
bool RaylibSystemInterface::LogMessage(Rml::Log::Type type, const Rml::String& message) {
bool RaylibSystemInterface::LogMessage(Rml::Log::Type type,
const Rml::String &message) {
TraceLogLevel level = LOG_INFO;
if (type == Rml::Log::LT_WARNING) level = LOG_WARNING;
if (type == Rml::Log::LT_ERROR || type == Rml::Log::LT_ASSERT) level = LOG_ERROR;
if (type == Rml::Log::LT_WARNING)
level = LOG_WARNING;
if (type == Rml::Log::LT_ERROR || type == Rml::Log::LT_ASSERT)
level = LOG_ERROR;
TraceLog(level, "[RmlUi] %s", message.c_str());
return true;
}

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@@ -4,5 +4,5 @@
class RaylibSystemInterface : public Rml::SystemInterface {
public:
double GetElapsedTime() override;
bool LogMessage(Rml::Log::Type type, const Rml::String& message) override;
bool LogMessage(Rml::Log::Type type, const Rml::String &message) override;
};

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@@ -6,11 +6,9 @@
namespace {
Application* g_app = nullptr;
Application *g_app = nullptr;
void MainLoopStep() {
g_app->Frame();
}
void MainLoopStep() { g_app->Frame(); }
} // namespace