ran a formatter on all the files for tab consistency

This commit is contained in:
2026-08-24 09:06:57 -05:00
parent 194eef56ab
commit 4dacb370a6
15 changed files with 284 additions and 221 deletions

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@@ -1,8 +1,10 @@
<rml> <rml>
<head> <head>
<title>gamejam</title> <title>gamejam</title>
<link type="text/rcss" href="main.rcss" /> <link type="text/rcss" href="main.rcss" />
</head> </head>
<body> <body>
<div id="start_menu"> <div id="start_menu">
<h1>gamejam</h1> <h1>gamejam</h1>

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@@ -2,13 +2,16 @@
#include "Game.h" #include "Game.h"
#include "backend/RaylibInput.h" #include "backend/RaylibInput.h"
#include <raylib.h>
#include <RmlUi/Core.h> #include <RmlUi/Core.h>
#include <RmlUi/Core/DataModelHandle.h>
#include <RmlUi/Debugger.h> #include <RmlUi/Debugger.h>
#include <iostream>
#include <raylib.h>
Game game; Game game;
bool Application::Init(int width, int height, const char* title, const char* documentPath) { bool Application::Init(int width, int height, const char *title,
const char *documentPath) {
InitWindow(width, height, title); InitWindow(width, height, title);
SetTargetFPS(60); SetTargetFPS(60);
@@ -27,7 +30,17 @@ bool Application::Init(int width, int height, const char* title, const char* doc
TraceLog(LOG_WARNING, "Failed to load %s", documentPath); TraceLog(LOG_WARNING, "Failed to load %s", documentPath);
} }
game.Init(context); if (!game.Init(context)) {
TraceLog(LOG_ERROR, "Failed to initialize game instance.");
return false;
}
Rml::DataModelHandle game_data_model_handle;
if (!game.setup_rml_data_binding(context, game_data_model_handle,
game.game_data)) {
TraceLog(LOG_ERROR, "Failed to initialize data bindings for 'game_data'.");
return false;
}
return true; return true;
} }

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@@ -1,8 +1,8 @@
#pragma once #pragma once
#include <RmlUi/Core/Context.h>
#include "backend/RaylibSystemInterface.h"
#include "backend/RaylibRenderInterface.h"
#include "Game.h" #include "Game.h"
#include "backend/RaylibRenderInterface.h"
#include "backend/RaylibSystemInterface.h"
#include <RmlUi/Core/Context.h>
class Application { class Application {
public: public:

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@@ -1,20 +1,51 @@
#include "Game.h" #include "Game.h"
#include <RmlUi/Core.h>
#include <RmlUi/Core/Context.h> #include <RmlUi/Core/Context.h>
#include <RmlUi/Core/DataModelHandle.h>
#include <iostream> #include <iostream>
#include <raylib.h> #include <raylib.h>
#include <RmlUi/Core.h>
void Game::Draw2D() { return; } void Game::Draw2D() { return; }
void Game::Update() { void Game::Update() { return; }
// TODO: Remove this debug
std::cout << "Game update" << std::endl;
return;
}
bool Game::Init(Rml::Context *context) { bool Game::Init(Rml::Context *context) {
if (!ctx) return false; if (!ctx)
return false;
ctx = context; ctx = context;
return true; return true;
} }
bool Game::setup_rml_data_binding(Rml::Context *ctx,
Rml::DataModelHandle &model_handle,
GameData &game_data) {
Rml::DataModelConstructor dmc = ctx->CreateDataModel("game_data");
if (!dmc) {
TraceLog(LOG_ERROR, "Failed to construct data model..");
return false;
}
dmc.Bind("game_state", &game_data.game_state);
return true;
}
void Game::ResetGame() {}
void Game::ShowMainMenu() {}
void Game::TrySetGameState(GameState newState) {
GameState currentState = game_data.game_state;
switch (newState) {
case START_MENU:
if (currentState == IN_GAME)
ResetGame();
ShowMainMenu();
break;
default:
break;
}
game_data.game_state = newState;
}

View File

@@ -2,31 +2,33 @@
#include <RmlUi/Core/Context.h> #include <RmlUi/Core/Context.h>
#include <RmlUi/Core/DataModelHandle.h> #include <RmlUi/Core/DataModelHandle.h>
enum GameState { enum GameState { START_MENU, PAUSE_MENU, STATS_MENU, OPTIONS_MENU, IN_GAME };
START_MENU,
PAUSE_MENU,
STATS_MENU,
OPTIONS_MENU,
IN_GAME
};
struct GameData { struct GameData {
GameState game_state = START_MENU; GameState game_state = START_MENU;
}; };
class Game { class Game {
public: public:
GameData game_data; GameData game_data;
bool Init(Rml::Context *context); bool Init(Rml::Context *context);
bool setup_rml_data_binding(Rml::Context *ctx, Rml::DataModelHandle &model_handle, GameData &game_data); bool setup_rml_data_binding(Rml::Context *ctx,
Rml::DataModelHandle &model_handle,
GameData &game_data);
void Update(); void Update();
void Draw2D(); void Draw2D();
void TrySetGameState(GameState newState);
void StartNewGame();
void ResetGame();
void ShowMainMenu();
void ShowPauseMenu();
private: private:
Rml::Context *ctx = nullptr; Rml::Context *ctx = nullptr;
}; };

View File

@@ -1,21 +1,21 @@
#pragma once #pragma once
#include <RmlUi/Core/Element.h>
#include <RmlUi/Core/Event.h> #include <RmlUi/Core/Event.h>
#include <RmlUi/Core/EventListener.h> #include <RmlUi/Core/EventListener.h>
#include <RmlUi/Core/Element.h>
#include <functional> #include <functional>
class UiCallbackListener : public Rml::EventListener { class UiCallbackListener : public Rml::EventListener {
public: public:
using Callback = std::function<void(Rml::Event &)>; using Callback = std::function<void(Rml::Event &)>;
explicit UiCallbackListener(Callback callback) : callback(std::move(callback)) {} explicit UiCallbackListener(Callback callback)
: callback(std::move(callback)) {}
void ProcessEvent(Rml::Event &event) override { void ProcessEvent(Rml::Event &event) override {
if (callback) callback(event); if (callback)
callback(event);
} }
void OnDetach(Rml::Element* /*element*/) override { void OnDetach(Rml::Element * /*element*/) override { delete this; }
delete this;
}
private: private:
Callback callback; Callback callback;

View File

@@ -4,22 +4,30 @@
namespace { namespace {
int GetRmlKeyModifiers() { int GetRmlKeyModifiers() {
int mods = 0; int mods = 0;
if (IsKeyDown(KEY_LEFT_SHIFT) || IsKeyDown(KEY_RIGHT_SHIFT)) mods |= Rml::Input::KM_SHIFT; if (IsKeyDown(KEY_LEFT_SHIFT) || IsKeyDown(KEY_RIGHT_SHIFT))
if (IsKeyDown(KEY_LEFT_CONTROL) || IsKeyDown(KEY_RIGHT_CONTROL)) mods |= Rml::Input::KM_CTRL; mods |= Rml::Input::KM_SHIFT;
if (IsKeyDown(KEY_LEFT_ALT) || IsKeyDown(KEY_RIGHT_ALT)) mods |= Rml::Input::KM_ALT; if (IsKeyDown(KEY_LEFT_CONTROL) || IsKeyDown(KEY_RIGHT_CONTROL))
mods |= Rml::Input::KM_CTRL;
if (IsKeyDown(KEY_LEFT_ALT) || IsKeyDown(KEY_RIGHT_ALT))
mods |= Rml::Input::KM_ALT;
return mods; return mods;
} }
} } // namespace
void ForwardInputToRml(Rml::Context *context) { void ForwardInputToRml(Rml::Context *context) {
Vector2 mouse = GetMousePosition(); Vector2 mouse = GetMousePosition();
context->ProcessMouseMove((int)mouse.x, (int)mouse.y, GetRmlKeyModifiers()); context->ProcessMouseMove((int)mouse.x, (int)mouse.y, GetRmlKeyModifiers());
if (IsMouseButtonPressed(MOUSE_BUTTON_LEFT)) context->ProcessMouseButtonDown(0, GetRmlKeyModifiers()); if (IsMouseButtonPressed(MOUSE_BUTTON_LEFT))
if (IsMouseButtonReleased(MOUSE_BUTTON_LEFT)) context->ProcessMouseButtonUp(0, GetRmlKeyModifiers()); context->ProcessMouseButtonDown(0, GetRmlKeyModifiers());
if (IsMouseButtonPressed(MOUSE_BUTTON_RIGHT)) context->ProcessMouseButtonDown(1, GetRmlKeyModifiers()); if (IsMouseButtonReleased(MOUSE_BUTTON_LEFT))
if (IsMouseButtonReleased(MOUSE_BUTTON_RIGHT)) context->ProcessMouseButtonUp(1, GetRmlKeyModifiers()); context->ProcessMouseButtonUp(0, GetRmlKeyModifiers());
if (IsMouseButtonPressed(MOUSE_BUTTON_RIGHT))
context->ProcessMouseButtonDown(1, GetRmlKeyModifiers());
if (IsMouseButtonReleased(MOUSE_BUTTON_RIGHT))
context->ProcessMouseButtonUp(1, GetRmlKeyModifiers());
float wheel = GetMouseWheelMove(); float wheel = GetMouseWheelMove();
if (wheel != 0.0f) context->ProcessMouseWheel(-wheel, GetRmlKeyModifiers()); if (wheel != 0.0f)
context->ProcessMouseWheel(-wheel, GetRmlKeyModifiers());
} }

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@@ -3,8 +3,8 @@
#include <raylib.h> #include <raylib.h>
#include <rlgl.h> #include <rlgl.h>
#include <vector>
#include <cstring> #include <cstring>
#include <vector>
namespace { namespace {
@@ -13,10 +13,11 @@ namespace {
std::vector<int> indices; std::vector<int> indices;
}; };
} } // namespace
Rml::CompiledGeometryHandle RaylibRenderInterface::CompileGeometry( Rml::CompiledGeometryHandle
Rml::Span<const Rml::Vertex> vertices, Rml::Span<const int> indices) { RaylibRenderInterface::CompileGeometry(Rml::Span<const Rml::Vertex> vertices,
Rml::Span<const int> indices) {
auto *geo = new GeometryData(); auto *geo = new GeometryData();
geo->vertices.assign(vertices.begin(), vertices.end()); geo->vertices.assign(vertices.begin(), vertices.end());
geo->indices.assign(indices.begin(), indices.end()); geo->indices.assign(indices.begin(), indices.end());
@@ -53,11 +54,13 @@ void RaylibRenderInterface::RenderGeometry(Rml::CompiledGeometryHandle handle,
rlSetTexture(0); rlSetTexture(0);
} }
void RaylibRenderInterface::ReleaseGeometry(Rml::CompiledGeometryHandle handle) { void RaylibRenderInterface::ReleaseGeometry(
Rml::CompiledGeometryHandle handle) {
delete reinterpret_cast<GeometryData *>(handle); delete reinterpret_cast<GeometryData *>(handle);
} }
Rml::TextureHandle RaylibRenderInterface::LoadTexture(Rml::Vector2i& texture_dimensions, Rml::TextureHandle
RaylibRenderInterface::LoadTexture(Rml::Vector2i &texture_dimensions,
const Rml::String &source) { const Rml::String &source) {
Texture2D tex = ::LoadTexture(source.c_str()); Texture2D tex = ::LoadTexture(source.c_str());
if (tex.id == 0) { if (tex.id == 0) {
@@ -68,7 +71,8 @@ Rml::TextureHandle RaylibRenderInterface::LoadTexture(Rml::Vector2i& texture_dim
return reinterpret_cast<Rml::TextureHandle>(new Texture2D(tex)); return reinterpret_cast<Rml::TextureHandle>(new Texture2D(tex));
} }
Rml::TextureHandle RaylibRenderInterface::GenerateTexture(Rml::Span<const Rml::byte> source_data, Rml::TextureHandle
RaylibRenderInterface::GenerateTexture(Rml::Span<const Rml::byte> source_data,
Rml::Vector2i source_dimensions) { Rml::Vector2i source_dimensions) {
Image img{}; Image img{};
img.width = source_dimensions.x; img.width = source_dimensions.x;
@@ -94,13 +98,16 @@ void RaylibRenderInterface::ReleaseTexture(Rml::TextureHandle handle) {
void RaylibRenderInterface::EnableScissorRegion(bool enable) { void RaylibRenderInterface::EnableScissorRegion(bool enable) {
scissor_enabled = enable; scissor_enabled = enable;
if (enable) ApplyScissor(); if (enable)
else EndScissorMode(); ApplyScissor();
else
EndScissorMode();
} }
void RaylibRenderInterface::SetScissorRegion(Rml::Rectanglei region) { void RaylibRenderInterface::SetScissorRegion(Rml::Rectanglei region) {
scissor_region = region; scissor_region = region;
if (scissor_enabled) ApplyScissor(); if (scissor_enabled)
ApplyScissor();
} }
void RaylibRenderInterface::ApplyScissor() { void RaylibRenderInterface::ApplyScissor() {

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@@ -1,7 +1,6 @@
#pragma once #pragma once
#include <RmlUi/Core/RenderInterface.h> #include <RmlUi/Core/RenderInterface.h>
// NOTE: RmlUi's RenderInterface signature has shifted across versions // NOTE: RmlUi's RenderInterface signature has shifted across versions
// (raw pointer+count vs. Rml::Span<>). If this fails to compile against // (raw pointer+count vs. Rml::Span<>). If this fails to compile against
// a different RmlUi commit, check RmlUi/Core/RenderInterface.h and adjust // a different RmlUi commit, check RmlUi/Core/RenderInterface.h and adjust
@@ -10,10 +9,12 @@
class RaylibRenderInterface : public Rml::RenderInterface { class RaylibRenderInterface : public Rml::RenderInterface {
public: public:
Rml::CompiledGeometryHandle CompileGeometry(Rml::Span<const Rml::Vertex> vertices, Rml::CompiledGeometryHandle
CompileGeometry(Rml::Span<const Rml::Vertex> vertices,
Rml::Span<const int> indices) override; Rml::Span<const int> indices) override;
void RenderGeometry(Rml::CompiledGeometryHandle handle, Rml::Vector2f translation, void RenderGeometry(Rml::CompiledGeometryHandle handle,
Rml::Vector2f translation,
Rml::TextureHandle texture) override; Rml::TextureHandle texture) override;
void ReleaseGeometry(Rml::CompiledGeometryHandle handle) override; void ReleaseGeometry(Rml::CompiledGeometryHandle handle) override;

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@@ -1,14 +1,15 @@
#include "RaylibSystemInterface.h" #include "RaylibSystemInterface.h"
#include <raylib.h> #include <raylib.h>
double RaylibSystemInterface::GetElapsedTime() { double RaylibSystemInterface::GetElapsedTime() { return GetTime(); }
return GetTime();
}
bool RaylibSystemInterface::LogMessage(Rml::Log::Type type, const Rml::String& message) { bool RaylibSystemInterface::LogMessage(Rml::Log::Type type,
const Rml::String &message) {
TraceLogLevel level = LOG_INFO; TraceLogLevel level = LOG_INFO;
if (type == Rml::Log::LT_WARNING) level = LOG_WARNING; if (type == Rml::Log::LT_WARNING)
if (type == Rml::Log::LT_ERROR || type == Rml::Log::LT_ASSERT) level = LOG_ERROR; level = LOG_WARNING;
if (type == Rml::Log::LT_ERROR || type == Rml::Log::LT_ASSERT)
level = LOG_ERROR;
TraceLog(level, "[RmlUi] %s", message.c_str()); TraceLog(level, "[RmlUi] %s", message.c_str());
return true; return true;
} }

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@@ -8,9 +8,7 @@ namespace {
Application *g_app = nullptr; Application *g_app = nullptr;
void MainLoopStep() { void MainLoopStep() { g_app->Frame(); }
g_app->Frame();
}
} // namespace } // namespace