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4871a4ed3e
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Merge pull request 'procgen' (#3) from procgen into develop
Reviewed-on: https://git.bellsworne.tech/chrisbell/odin-raylib-game/pulls/3
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2025-03-02 21:33:12 +00:00 |
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f73f5d4950
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player tweaks
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2025-03-02 15:32:42 -06:00 |
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2d79747a82
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Tweaked terrain values for bigger biomes and more tile variation
Still need to figure out how to get more dead bushes tho.....
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2025-03-02 13:52:01 -06:00 |
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bd2130dfa0
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Fixed a lot of bad math causing issues in negative chunks
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2025-03-02 13:33:43 -06:00 |
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cc339b9389
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fewer deserts
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2025-03-01 23:10:22 -06:00 |
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2be653504a
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I may have used ai for some of the proc gen..
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2025-03-01 22:52:34 -06:00 |
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8c0601c7aa
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Basic proc gen with hash noise
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2025-03-01 15:19:53 -06:00 |
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bdf4f7a7b6
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Merge pull request 'Handling interactions' (#2) from interaction into master
Reviewed-on: https://git.bellsworne.tech/chrisbell/odin-raylib-game/pulls/2
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2025-03-01 18:52:52 +00:00 |
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22f50d04e7
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Handling interactions
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2025-03-01 12:46:04 -06:00 |
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f29fad7168
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Merge pull request 'Chunking system, save/load chunks' (#1) from chunking into master
Reviewed-on: https://git.bellsworne.tech/chrisbell/odin-raylib-game/pulls/1
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2025-02-28 14:40:36 +00:00 |
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0d25cbb38a
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Prepping for merge
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2025-02-28 08:37:11 -06:00 |
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07768ddf9b
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Removing some log statements
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2025-02-27 23:09:43 -06:00 |
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5135ec1868
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Dynamically load/unload chunks around player
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2025-02-27 19:02:35 -06:00 |
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f9ea78d62e
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Cleanup
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2025-02-27 13:51:11 -06:00 |
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cddba06c25
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Saving and loading chunks actually works now
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2025-02-27 13:14:29 -06:00 |
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c6c8864d67
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Making leaps to better data serialization
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2025-02-26 23:21:08 -06:00 |
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86c0b7ca6a
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tests
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2025-02-26 20:40:05 -06:00 |
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f7a409f565
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why are the tiles still 24bytes...
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2025-02-26 18:06:51 -06:00 |
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22f9af5417
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Beginning interaction stuff
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2025-02-26 09:34:26 -06:00 |
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3914d6c1a7
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Collision detection, better camera stuff, random trees, etc
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2025-02-25 23:26:32 -06:00 |
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88a795264c
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camera, memory stuff, and random trees
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2025-02-24 22:53:51 -06:00 |
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6bd1c44fc8
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Init
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2025-02-24 21:04:17 -06:00 |
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