Commit Graph

22 Commits

Author SHA1 Message Date
4871a4ed3e Merge pull request 'procgen' (#3) from procgen into develop
Reviewed-on: https://git.bellsworne.tech/chrisbell/odin-raylib-game/pulls/3
2025-03-02 21:33:12 +00:00
f73f5d4950 player tweaks 2025-03-02 15:32:42 -06:00
2d79747a82 Tweaked terrain values for bigger biomes and more tile variation
Still need to figure out how to get more dead bushes tho.....
2025-03-02 13:52:01 -06:00
bd2130dfa0 Fixed a lot of bad math causing issues in negative chunks 2025-03-02 13:33:43 -06:00
cc339b9389 fewer deserts 2025-03-01 23:10:22 -06:00
2be653504a I may have used ai for some of the proc gen.. 2025-03-01 22:52:34 -06:00
8c0601c7aa Basic proc gen with hash noise 2025-03-01 15:19:53 -06:00
bdf4f7a7b6 Merge pull request 'Handling interactions' (#2) from interaction into master
Reviewed-on: https://git.bellsworne.tech/chrisbell/odin-raylib-game/pulls/2
2025-03-01 18:52:52 +00:00
22f50d04e7 Handling interactions 2025-03-01 12:46:04 -06:00
f29fad7168 Merge pull request 'Chunking system, save/load chunks' (#1) from chunking into master
Reviewed-on: https://git.bellsworne.tech/chrisbell/odin-raylib-game/pulls/1
2025-02-28 14:40:36 +00:00
0d25cbb38a Prepping for merge 2025-02-28 08:37:11 -06:00
07768ddf9b Removing some log statements 2025-02-27 23:09:43 -06:00
5135ec1868 Dynamically load/unload chunks around player 2025-02-27 19:02:35 -06:00
f9ea78d62e Cleanup 2025-02-27 13:51:11 -06:00
cddba06c25 Saving and loading chunks actually works now 2025-02-27 13:14:29 -06:00
c6c8864d67 Making leaps to better data serialization 2025-02-26 23:21:08 -06:00
86c0b7ca6a tests 2025-02-26 20:40:05 -06:00
f7a409f565 why are the tiles still 24bytes... 2025-02-26 18:06:51 -06:00
22f9af5417 Beginning interaction stuff 2025-02-26 09:34:26 -06:00
3914d6c1a7 Collision detection, better camera stuff, random trees, etc 2025-02-25 23:26:32 -06:00
88a795264c camera, memory stuff, and random trees 2025-02-24 22:53:51 -06:00
6bd1c44fc8 Init 2025-02-24 21:04:17 -06:00