Basic UI Logic and game state

This commit is contained in:
2025-02-03 16:29:06 -05:00
parent 7b9a0ea032
commit ccd94eed31
7 changed files with 233 additions and 121 deletions

View File

@@ -1087,7 +1087,6 @@ shader_parameter/noise_texture = ExtResource("10_ylv8e")
[node name="Drone" type="RigidBody3D" node_paths=PackedStringArray("camera", "anim_player", "flip_over_detection_ray", "flip_over_timer", "input_suggestion_label")]
collision_layer = 2
collision_mask = 7
mass = 0.5
physics_material_override = SubResource("PhysicsMaterial_kpx62")
can_sleep = false
script = ExtResource("1_de83i")