Basic UI Logic and game state
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@@ -1087,7 +1087,6 @@ shader_parameter/noise_texture = ExtResource("10_ylv8e")
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[node name="Drone" type="RigidBody3D" node_paths=PackedStringArray("camera", "anim_player", "flip_over_detection_ray", "flip_over_timer", "input_suggestion_label")]
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collision_layer = 2
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collision_mask = 7
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mass = 0.5
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physics_material_override = SubResource("PhysicsMaterial_kpx62")
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can_sleep = false
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script = ExtResource("1_de83i")
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