Rescaled maps and reworked drone code
Rescaled maps and reworked drone code to support fpv remote and joy controller with a menu switch
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@@ -28,7 +28,7 @@ function = 1
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input_name = "uv"
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[sub_resource type="VisualShaderNodeFloatConstant" id="VisualShaderNodeFloatConstant_ygstf"]
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constant = 50.0
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constant = 100.0
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[sub_resource type="FastNoiseLite" id="FastNoiseLite_5ogwx"]
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noise_type = 2
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@@ -93,7 +93,7 @@ void fragment() {
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// FloatConstant:25
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float n_out25p0 = 50.000000;
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float n_out25p0 = 100.000000;
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// UVFunc:23
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@@ -178,6 +178,7 @@ void fragment() {
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}
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"
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graph_offset = Vector2(-1734.9, 193.248)
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nodes/fragment/0/position = Vector2(1000, 220)
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nodes/fragment/19/node = SubResource("VisualShaderNodeVec2Constant_0gqw2")
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nodes/fragment/19/position = Vector2(-2120, 580)
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