Rescaled maps and reworked drone code
Rescaled maps and reworked drone code to support fpv remote and joy controller with a menu switch
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File diff suppressed because one or more lines are too long
@@ -1,17 +1,15 @@
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[gd_scene load_steps=6 format=3 uid="uid://5ht1wfq36328"]
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[gd_scene load_steps=5 format=3 uid="uid://5ht1wfq36328"]
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[ext_resource type="Shader" uid="uid://c66rr4lq10okt" path="res://core/resources/shaders/ground_repetition.tres" id="1_ggga8"]
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[ext_resource type="PackedScene" uid="uid://bsbckpn0bymwl" path="res://assets/models/level_building/scene.gltf" id="2_orjp2"]
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[sub_resource type="WorldBoundaryShape3D" id="WorldBoundaryShape3D_6xxch"]
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[sub_resource type="ShaderMaterial" id="ShaderMaterial_qof1c"]
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render_priority = 0
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shader = ExtResource("1_ggga8")
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[sub_resource type="PlaneMesh" id="PlaneMesh_qporw"]
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size = Vector2(500, 500)
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[sub_resource type="PlaneMesh" id="PlaneMesh_1obgk"]
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material = SubResource("ShaderMaterial_qof1c")
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size = Vector2(200, 200)
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[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_wl7tr"]
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albedo_color = Color(0.240374, 0.221831, 0.221831, 1)
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metallic_specular = 0.0
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[node name="RunDownBuilding" type="Node3D"]
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@@ -21,7 +19,8 @@ size = Vector2(200, 200)
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shape = SubResource("WorldBoundaryShape3D_6xxch")
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[node name="MeshInstance3D" type="MeshInstance3D" parent="Ground"]
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mesh = SubResource("PlaneMesh_1obgk")
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mesh = SubResource("PlaneMesh_qporw")
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surface_material_override/0 = SubResource("StandardMaterial3D_wl7tr")
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[node name="Sketchfab_Scene" parent="." instance=ExtResource("2_orjp2")]
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transform = Transform3D(1.5, 0, 0, 0, 1.5, 0, 0, 0, 1.5, 0, -4.57199, 0)
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transform = Transform3D(4, 0, 0, 0, 4, 0, 0, 0, 4, 0, -12.243, 0)
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