Drone as CharacterBody3D
This commit is contained in:
9
core/resources/materials/black_carbon_fiber.tres
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9
core/resources/materials/black_carbon_fiber.tres
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[gd_resource type="StandardMaterial3D" load_steps=2 format=3 uid="uid://d0gkxc5fuh354"]
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[ext_resource type="Texture2D" uid="uid://c2qrve7v33f01" path="res://assets/textures/Kenny's Prototype Textures PNG/Dark/texture_black (1).png" id="1_6mcyk"]
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[resource]
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albedo_texture = ExtResource("1_6mcyk")
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roughness = 0.5
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uv1_scale = Vector3(0.15, 0.15, 0.15)
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uv1_triplanar = true
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6
core/resources/materials/black_screw.tres
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6
core/resources/materials/black_screw.tres
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[gd_resource type="StandardMaterial3D" format=3 uid="uid://cyyhyowgl74ic"]
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[resource]
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albedo_color = Color(0.28485, 0.28485, 0.28485, 1)
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metallic = 1.0
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roughness = 0.8
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6
core/resources/materials/green_battery.tres
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6
core/resources/materials/green_battery.tres
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[gd_resource type="StandardMaterial3D" format=3 uid="uid://bs525pbcpqua6"]
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[resource]
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albedo_color = Color(0.298895, 0.980368, 0.360663, 1)
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metallic_specular = 0.8
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roughness = 0.6
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23
core/resources/materials/pink_motor.tres
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23
core/resources/materials/pink_motor.tres
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[gd_resource type="StandardMaterial3D" load_steps=4 format=3 uid="uid://uy2txkh3slat"]
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[sub_resource type="Gradient" id="Gradient_nwimj"]
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offsets = PackedFloat32Array(0.285714, 0.857143)
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colors = PackedColorArray(0.46918, 0.233464, 0.330482, 1, 1, 1, 1, 1)
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[sub_resource type="FastNoiseLite" id="FastNoiseLite_symyh"]
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noise_type = 0
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frequency = 0.0028
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fractal_type = 3
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fractal_octaves = 10
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[sub_resource type="NoiseTexture2D" id="NoiseTexture2D_6qupf"]
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seamless = true
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color_ramp = SubResource("Gradient_nwimj")
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noise = SubResource("FastNoiseLite_symyh")
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[resource]
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albedo_color = Color(0.57906, 0.301518, 0.414739, 1)
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albedo_texture = SubResource("NoiseTexture2D_6qupf")
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metallic = 1.0
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roughness = 0.29
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uv1_triplanar = true
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8
core/resources/materials/prop_green_plastic.tres
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8
core/resources/materials/prop_green_plastic.tres
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[gd_resource type="StandardMaterial3D" format=3 uid="uid://b2okmc5xyxhkm"]
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[resource]
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transparency = 1
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diffuse_mode = 2
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albedo_color = Color(0.141176, 0.239216, 0.0862745, 0.784314)
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metallic_specular = 0.6
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roughness = 0.4
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6
core/resources/materials/prop_orange_plastic.tres
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6
core/resources/materials/prop_orange_plastic.tres
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[gd_resource type="StandardMaterial3D" format=3 uid="uid://dpaqrdyltu0hj"]
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[resource]
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transparency = 1
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albedo_color = Color(0.898039, 0.392157, 0.258824, 0.784314)
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roughness = 0.4
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6
core/resources/materials/tan_controller_stack.tres
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6
core/resources/materials/tan_controller_stack.tres
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[gd_resource type="StandardMaterial3D" format=3 uid="uid://is2nkfruok8v"]
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[resource]
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albedo_color = Color(0.807964, 0.6722, 0.473427, 1)
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metallic_specular = 0.8
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roughness = 0.6
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