Drone as CharacterBody3D

This commit is contained in:
2025-02-02 14:01:03 -05:00
parent 5f6012696b
commit 1550f57f5d
207 changed files with 4397 additions and 471 deletions

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[gd_scene load_steps=5 format=3 uid="uid://bfhw7682gnh22"]
[ext_resource type="Texture2D" uid="uid://qbn2lsddorgb" path="res://assets/textures/Kenny's Prototype Textures PNG/Dark/texture_black (7).png" id="1_dly02"]
[sub_resource type="WorldBoundaryShape3D" id="WorldBoundaryShape3D_bpckr"]
[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_qslih"]
albedo_texture = ExtResource("1_dly02")
uv1_triplanar = true
[sub_resource type="PlaneMesh" id="PlaneMesh_hj83g"]
material = SubResource("StandardMaterial3D_qslih")
size = Vector2(100, 100)
[node name="TestLevel" type="Node3D"]
[node name="StaticBody3D" type="StaticBody3D" parent="."]
[node name="CollisionShape3D" type="CollisionShape3D" parent="StaticBody3D"]
shape = SubResource("WorldBoundaryShape3D_bpckr")
[node name="MeshInstance3D" type="MeshInstance3D" parent="StaticBody3D"]
mesh = SubResource("PlaneMesh_hj83g")