Updated levels and added map selection logic

This commit is contained in:
2025-02-16 00:24:58 -05:00
parent 6b85034a30
commit 0a34adf790
14 changed files with 9125 additions and 35 deletions

8857
core/levels/abstract.tscn Normal file

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@@ -13,7 +13,8 @@ metallic_specular = 0.0
[node name="RunDownBuilding" type="Node3D"]
[node name="Ground" type="StaticBody3D" parent="." groups=["Ground"]]
[node name="Ground" type="StaticBody3D" parent="." groups=["ResetSurface"]]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 100)
[node name="CollisionShape3D" type="CollisionShape3D" parent="Ground"]
shape = SubResource("WorldBoundaryShape3D_6xxch")
@@ -23,4 +24,4 @@ mesh = SubResource("PlaneMesh_qporw")
surface_material_override/0 = SubResource("StandardMaterial3D_wl7tr")
[node name="Sketchfab_Scene" parent="." instance=ExtResource("2_orjp2")]
transform = Transform3D(4, 0, 0, 0, 4, 0, 0, 0, 4, 0, -12.243, 0)
transform = Transform3D(4, 0, 0, 0, 4, 0, 0, 0, 4, 0, -12.243, 100)

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@@ -14,7 +14,7 @@ size = Vector2(100, 100)
[node name="TestLevel" type="Node3D"]
[node name="Ground" type="StaticBody3D" parent="." groups=["Ground"]]
[node name="Ground" type="StaticBody3D" parent="." groups=["ResetSurface"]]
[node name="CollisionShape3D" type="CollisionShape3D" parent="Ground"]
shape = SubResource("WorldBoundaryShape3D_bpckr")