Updated levels and added map selection logic
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8857
core/levels/abstract.tscn
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8857
core/levels/abstract.tscn
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@@ -13,7 +13,8 @@ metallic_specular = 0.0
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[node name="RunDownBuilding" type="Node3D"]
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[node name="Ground" type="StaticBody3D" parent="." groups=["Ground"]]
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[node name="Ground" type="StaticBody3D" parent="." groups=["ResetSurface"]]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 100)
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[node name="CollisionShape3D" type="CollisionShape3D" parent="Ground"]
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shape = SubResource("WorldBoundaryShape3D_6xxch")
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@@ -23,4 +24,4 @@ mesh = SubResource("PlaneMesh_qporw")
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surface_material_override/0 = SubResource("StandardMaterial3D_wl7tr")
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[node name="Sketchfab_Scene" parent="." instance=ExtResource("2_orjp2")]
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transform = Transform3D(4, 0, 0, 0, 4, 0, 0, 0, 4, 0, -12.243, 0)
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transform = Transform3D(4, 0, 0, 0, 4, 0, 0, 0, 4, 0, -12.243, 100)
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@@ -14,7 +14,7 @@ size = Vector2(100, 100)
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[node name="TestLevel" type="Node3D"]
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[node name="Ground" type="StaticBody3D" parent="." groups=["Ground"]]
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[node name="Ground" type="StaticBody3D" parent="." groups=["ResetSurface"]]
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[node name="CollisionShape3D" type="CollisionShape3D" parent="Ground"]
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shape = SubResource("WorldBoundaryShape3D_bpckr")
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