YMFS/core/scripts/GameManager.gd

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GDScript3
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extends Node3D
@export var camera_array: Array[Camera3D] = []
@export var current_camera: int = 0
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@export var game_started: bool = false
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func _process(delta):
if camera_array.size() != 0 and Input.is_action_just_released("change_camera_view"):
current_camera += 1
if current_camera <= camera_array.size() - 1:
camera_array[current_camera].make_current()
else:
current_camera = 0
camera_array[current_camera].make_current()
print(current_camera)
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func start_game():
game_started = true