diff --git a/css/main.css b/css/main.css new file mode 100644 index 0000000..e92823d --- /dev/null +++ b/css/main.css @@ -0,0 +1,39 @@ +:root { + --color-background: #010101; + --color-foreground: #aa0000; +} + +* { + margin: 0; + padding: 0; + font-family: monospace; +} + +html { + background-color: var(--color-background); + color: var(--color-foreground); +} + +.tui-box { + width: 100%; + height: auto; + padding: 20px; + border: 2px solid var(--color-foreground); + border-radius: 10px; + margin: 20px; + position: relative; +} + +.tui-header { + position: absolute; + top: 0; + left: 25px; + transform: translateY(-50%); + background-color: var(--color-background); + padding: 0 10px; +} + +.tui-content p{ + font-size: 12pt; + margin: 15px 0 15px 0; +} diff --git a/index.html b/index.html old mode 100755 new mode 100644 index 4496775..68327e5 --- a/index.html +++ b/index.html @@ -1,134 +1,27 @@ + - - - Hex Studios + + // Hex Studios // + - -
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This Is HEX Studios

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About Me

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- Hi! I'm Chris Bell. I am a programmer, musician, and nerd. My passion has been Game Development for over 5 years, - using Unreal Engine, Unity, and Godot. I am currently a full-time Unity developer, but have knowledge in C/C++, - C#, Java, HTML/CSS, and a few other languages. Most of my projects can be found on my - Gitea site. -

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- HexStudios is mostly just my personal portfolio, and I currently operate a - company under the name Bellsworne. - Bellsworne has multiple sub-sections like Bellsworne Tech, - where a lot of my more professional software projects live, - and Bellsworne Games - where my future games will be published. -

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PROJECTS

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Stars

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A cool little visualization of randomly generated "stars", made in JS

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Let There Be Blight

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A game made in 72 hours for MiniJam #150: Magic, made in Godot

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Interactive Map

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An interactive world map made in Angular

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CONTACT

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