Creating lobby updates #8

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gskeough merged 4 commits from feature/lobby_update into develop 2024-12-19 02:56:56 +00:00
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@ -15,13 +15,14 @@ func _ready() -> void:
host_button.pressed.connect(_on_host)
leave_button.pressed.connect(_on_leave)
start_button.pressed.connect(_on_start)
show_lobbies_button.pressed.connect(_on_show_lobbies)
NetworkManager.lobby_created.connect(_on_lobby_created)
NetworkManager.lobby_joined.connect(_on_lobby_joined)
NetworkManager.user_joined_lobby.connect(_on_user_joined_lobby)
NetworkManager.user_left_lobby.connect(_on_user_left_lobby)
NetworkManager.on_game_started.connect(_on_game_started)
NetworkManager.lobbies_received.connect(_on_lobbies_received)
NetworkManager.on_lobbies_received.connect(_on_lobbies_received)
GameConsole.register_command(Command.new("update", update_ui, [], "Updates the lobby UI"))
@ -36,11 +37,11 @@ func _on_leave():
func _on_show_lobbies():
lobby_list_box.visible = true
NetworkManager.get_lobbies()
func _on_lobbies_received(these_lobbies: Array):
lobby_list_box.visible = true
for this_lobby in these_lobbies:
# Pull lobby data from Steam, these are specific to our example
var lobby_name: String = Steam.getLobbyData(this_lobby, "name")