Merging networking features #5

Merged
gskeough merged 27 commits from feature/godot-steam-integration into develop 2024-12-14 03:37:16 +00:00
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@ -47,25 +47,23 @@ func _on_join_button_pressed() -> void:
func _on_user_joined_lobby(user_id: int, username: String) -> void:
if network_manager.lobby_members[1] == {"steam_id": user_id, "username": username}:
if network_manager.lobby_members.size() >= 2 and network_manager.lobby_members[1] == {"steam_id": user_id, "username": username}:
user_box2.get_node("Username").text = username
user_box2.get_node("PFP").texture = load_avatar(user_id)
user_box2.visible = true
elif network_manager.lobby_members[2] == {"steam_id": user_id, "username": username}:
elif network_manager.lobby_members.size() >= 3 and network_manager.lobby_members[2] == {"steam_id": user_id, "username": username}:
user_box3.get_node("Username").text = username
user_box3.get_node("PFP").texture = load_avatar(user_id)
user_box3.visible = true
elif network_manager.lobby_members[3] == {"steam_id": user_id, "username": username}:
elif network_manager.lobby_members.size() >= 4 and network_manager.lobby_members[3] == {"steam_id": user_id, "username": username}:
user_box4.get_node("Username").text = username
user_box4.get_node("PFP").texture = load_avatar(user_id)
user_box4.visible = true
else:
GameConsole.log_error("Lobby is full!")
_on_user_joined_lobby(user_id, username)
func load_avatar(user_id: int) -> ImageTexture:
Steam.getPlayerAvatar(user_id)
Steam.avatar_loaded.connect(
func(_user_id: int, avatar_size: int, avatar_buffer: PackedByteArray) -> void:
var avatar_image: Image = Image.create_from_data(avatar_size, avatar_size, false, Image.FORMAT_RGBA8, avatar_buffer)