Merging networking features #5

Merged
gskeough merged 27 commits from feature/godot-steam-integration into develop 2024-12-14 03:37:16 +00:00
2 changed files with 26 additions and 35 deletions
Showing only changes of commit b1945e40c3 - Show all commits

View File

@ -5,14 +5,18 @@ const PACKET_READ_LIMIT: int = 32
var steam_id: int
var username: String
var avatar_texture: ImageTexture
var my_avatar_texture: ImageTexture
var is_host: bool = false
var lobby_id: int = 0
var lobby_members: Array = []
var lobby_members_max: int = 4
var lobby_members_avatar_cache: Dictionary = {}
signal user_joined_lobby(steam_id: int, username: String)
signal avatar_ready(user_id: int, avatar_texture: ImageTexture)
func _ready() -> void:
var init_result = Steam.steamInit(true, 480)
@ -41,17 +45,21 @@ func _process(_delta: float) -> void:
read_all_p2p_packets()
func _on_avatar_loaded(_user_id: int, avatar_size: int, avatar_buffer: PackedByteArray) -> void:
func _on_avatar_loaded(user_id: int, avatar_size: int, avatar_buffer: PackedByteArray) -> void:
var avatar_image: Image = Image.create_from_data(avatar_size, avatar_size, false, Image.FORMAT_RGBA8, avatar_buffer)
if avatar_size > 128:
avatar_image.resize(128, 128, Image.INTERPOLATE_LANCZOS)
if avatar_image != null:
avatar_texture = ImageTexture.create_from_image(avatar_image)
GameConsole.print_line("Avatar loaded!")
var avatar_texture = ImageTexture.create_from_image(avatar_image)
if user_id == steam_id:
my_avatar_texture = avatar_texture
avatar_ready.emit(user_id, avatar_texture)
GameConsole.print_line("Avatar loaded for: " + Steam.getFriendPersonaName(user_id))
lobby_members_avatar_cache[user_id] = avatar_texture
else:
GameConsole.log_error("Failed to create avatar image!")
GameConsole.log_error("Failed to create avatar image for: " + Steam.getFriendPersonaName(user_id))
func _on_lobby_created(connection_status: int, this_lobby_id: int) -> void:

View File

@ -10,8 +10,6 @@ extends Control
@export var user_box_prefab: PackedScene
var avatar_image_cache: Dictionary = {}
func _ready() -> void:
host_button.button_down.connect(_on_host_button_pressed)
@ -24,16 +22,15 @@ func _ready() -> void:
user_box1.get_node("Username").text = network_manager.username
if network_manager.avatar_texture == null:
GameConsole.log_error("Avatar texture is null!")
if network_manager.my_avatar_texture == null:
get_tree().create_timer(0.005).timeout.connect(
func():
user_box1.get_node("PFP").texture = network_manager.avatar_texture
user_box1.get_node("PFP").texture = network_manager.my_avatar_texture
)
else:
user_box1.get_node("PFP").texture = network_manager.avatar_texture
user_box1.get_node("PFP").texture = network_manager.my_avatar_texture
Steam.avatar_loaded.connect(_on_avatar_loaded)
Steam.avatar_loaded.connect(network_manager._on_avatar_loaded)
func _on_host_button_pressed() -> void:
@ -51,36 +48,22 @@ func _on_join_button_pressed() -> void:
func _on_user_joined_lobby(user_id: int, username: String) -> void:
if user_id == network_manager.steam_id:
return
print(user_id, Steam.getFriendPersonaName(user_id))
var user_box: Node = user_box_prefab.instantiate()
user_box.name = "UserBox_" + str(user_id)
users_list.add_child(user_box)
user_box.get_node("Username").text = username
load_avatar(user_id, user_box)
get_avatar(user_id, user_box)
func load_avatar(user_id: int, user_box: Node) -> void:
avatar_image_cache[user_id] = null
func get_avatar(user_id: int, user_box: Node) -> void:
Steam.getPlayerAvatar(user_id)
var timer: SceneTreeTimer = get_tree().create_timer(0.1)
var timer: SceneTreeTimer = get_tree().create_timer(0.5)
timer.timeout.connect(
func():
if avatar_image_cache[user_id] != null:
user_box.get_node("PFP").texture = avatar_image_cache[user_id]
timer.stop()
if network_manager.lobby_members_avatar_cache[user_id] != null:
user_box.get_node("PFP").texture = network_manager.lobby_members_avatar_cache[user_id]
)
func _on_avatar_loaded(user_id: int, avatar_size: int, avatar_buffer: PackedByteArray) -> void:
var avatar_image: Image = Image.create_from_data(avatar_size, avatar_size, false, Image.FORMAT_RGBA8, avatar_buffer)
if avatar_size > 128:
avatar_image.resize(128, 128, Image.INTERPOLATE_LANCZOS)
if avatar_image != null:
avatar_image_cache[user_id] = ImageTexture.create_from_image(avatar_image)
else:
GameConsole.log_error("Failed to create avatar image!")