Merging networking features #5

Merged
gskeough merged 27 commits from feature/godot-steam-integration into develop 2024-12-14 03:37:16 +00:00
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@ -25,11 +25,11 @@ func _ready() -> void:
func _on_host():
NetworkManager.host_lobby()
func _on_join():
NetworkManager.join_lobby(int(lobby_id_line_edit.text))
func _on_leave():
NetworkManager.leave_lobby()
@ -37,7 +37,7 @@ func _on_leave():
for child in user_list_box.get_children():
child.queue_free()
func _on_lobby_created(lobby_id: int):
print("Lobby created")
lobby_id_line_edit.text = str(NetworkManager.lobby_id)