Merging networking features #5

Merged
gskeough merged 27 commits from feature/godot-steam-integration into develop 2024-12-14 03:37:16 +00:00
Showing only changes of commit 0bef74cca6 - Show all commits

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@ -23,18 +23,12 @@ func _ready() -> void:
func _on_host():
NetworkManager.host_lobby()
host_button.disabled = true
join_button.disabled = true
leave_button.disabled = false
lobby_id_line_edit.editable = false
func _on_join():
NetworkManager.join_lobby(int(lobby_id_line_edit.text))
host_button.disabled = true
join_button.disabled = true
leave_button.disabled = false
lobby_id_line_edit.editable = false
func _on_leave():
NetworkManager.leave_lobby()
@ -42,13 +36,21 @@ func _on_leave():
for child in user_list_box.get_children():
child.queue_free()
func _on_lobby_created(lobby_id: int):
print("Lobby created")
lobby_id_line_edit.text = str(NetworkManager.lobby_id)
host_button.disabled = true
join_button.disabled = true
leave_button.disabled = false
lobby_id_line_edit.editable = false
func _on_lobby_joined(lobby_id: int):
print("Lobby joined")
host_button.disabled = true
join_button.disabled = true
leave_button.disabled = false
lobby_id_line_edit.editable = false
func _on_user_joined_lobby(user_id: int):
if user_id in added_users: