Merging networking features #5

Merged
gskeough merged 27 commits from feature/godot-steam-integration into develop 2024-12-14 03:37:16 +00:00
2 changed files with 2 additions and 2 deletions
Showing only changes of commit 02757058f6 - Show all commits

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@ -97,7 +97,7 @@ func create_lobby() -> void:
func join_lobby(this_lobby_id: int) -> void:
GameConsole.print_line("Joining lobby: " + str(this_lobby_id))
Steam.joinLobby(lobby_id)
Steam.joinLobby(this_lobby_id)
func get_lobby_members():

View File

@ -4,7 +4,7 @@
[ext_resource type="Script" path="res://assets/core/networking/network_test_ui.gd" id="2_rbs4r"]
[ext_resource type="Texture2D" uid="uid://fwub8fvl2u4i" path="res://addons/ingameconsole/ps1hagrid.png" id="3_co2ix"]
[node name="Test-lobby" type="CanvasLayer"]
[node name="Test-lobby" type="Node"]
[node name="NetworkManager" parent="." instance=ExtResource("1_i1w5w")]