feature/godot-steam-integration #3

Merged
gskeough merged 13 commits from feature/godot-steam-integration into chris-dev 2024-12-10 03:28:25 +00:00
4 changed files with 29 additions and 0 deletions
Showing only changes of commit 2bdd13b738 - Show all commits

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[gd_scene load_steps=4 format=3 uid="uid://c6w0ivy4hetrl"]
[ext_resource type="Script" path="res://assets/core/player-controller/scripts/player.gd" id="1_bv7t4"]
[sub_resource type="CapsuleMesh" id="CapsuleMesh_v7b3h"]
radius = 0.35
[sub_resource type="CapsuleShape3D" id="CapsuleShape3D_qlkab"]
radius = 0.35
[node name="Player" type="CharacterBody3D"]
script = ExtResource("1_bv7t4")
[node name="MeshInstance3D" type="MeshInstance3D" parent="."]
mesh = SubResource("CapsuleMesh_v7b3h")
[node name="CollisionShape3D" type="CollisionShape3D" parent="."]
shape = SubResource("CapsuleShape3D_qlkab")

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extends Node3D
# Called when the node enters the scene tree for the first time.
func _ready():
pass # Replace with function body.
# Called every frame. 'delta' is the elapsed time since the previous frame.
func _process(delta):
pass