save changes

This commit is contained in:
Gary Steven Keough 2024-12-16 21:50:21 -05:00
parent 37021e494d
commit f30b5b79d3

View File

@ -71,18 +71,19 @@ func _physics_process(_delta):
angular_velocity.y = clamp(angular_velocity.y, -max_turn_speed, max_turn_speed)
if NetworkManager.is_host:
# Self level slowly if host
global_rotation.x = lerpf(global_rotation.x, 0, 0.1)
global_rotation.z = lerpf(global_rotation.z, 0, 0.1)
# Self level slowly if host
global_rotation.x = lerpf(global_rotation.x, 0, 0.1)
global_rotation.z = lerpf(global_rotation.z, 0, 0.1)
if old_global_position_cache != global_position:
NetworkManager.sync_property(uuid, "global_position", global_position)
old_global_position_cache = global_position
#if NetworkManager.is_host:
if old_global_rotation_cache != global_rotation:
NetworkManager.sync_property(uuid, "global_rotation", global_rotation)
old_global_rotation_cache = global_rotation
if old_global_position_cache != global_position:
NetworkManager.sync_property(uuid, "global_position", global_position)
old_global_position_cache = global_position
if old_global_rotation_cache != global_rotation:
NetworkManager.sync_property(uuid, "global_rotation", global_rotation)
old_global_rotation_cache = global_rotation
@ -112,6 +113,13 @@ func _add_ship_helm(_ship_helm_scene: PackedScene):
func _on_property_update(uuid: String, property_name: String, value: Variant):
if NetworkManager.node_map.has(uuid):
var node = NetworkManager.node_map[uuid]
if piloting_player != null and !piloting_player.is_network_authority:
if property_name == "global_position":
node.global_position = value
return
if property_name == "global_rotation":
node.global_position = value
return
node.set(property_name, value)
else:
printerr("Received property update but node_id is wrong? Expected " + str(uuid) + " but got " + str(uuid))