Merge branch 'develop' into feature/ship-syncing

This commit is contained in:
Gary Steven Keough 2024-12-18 21:57:57 -05:00
commit cb95f57f32
3 changed files with 84 additions and 15 deletions

View File

@ -3,7 +3,7 @@
[ext_resource type="Script" path="res://assets/core/networking/scripts/lobby.gd" id="1_o4fbq"]
[ext_resource type="PackedScene" uid="uid://biryul3n6thlw" path="res://assets/core/networking/scenes/user_box_prefab.tscn" id="2_dpthk"]
[node name="Lobby" type="Control" node_paths=PackedStringArray("host_button", "leave_button", "start_button", "user_list_box")]
[node name="Lobby" type="Control" node_paths=PackedStringArray("host_button", "leave_button", "start_button", "show_lobbies_button", "user_list_box", "lobby_list_box")]
layout_mode = 3
anchors_preset = 15
anchor_right = 1.0
@ -14,7 +14,9 @@ script = ExtResource("1_o4fbq")
host_button = NodePath("Panel/HBoxContainer/Buttons/Host")
leave_button = NodePath("Panel/HBoxContainer/Buttons/Leave")
start_button = NodePath("Panel/HBoxContainer/Buttons/Start")
show_lobbies_button = NodePath("Panel/HBoxContainer/Buttons/ShowLobbies")
user_list_box = NodePath("Panel/HBoxContainer/PlayerList")
lobby_list_box = NodePath("Panel/HBoxContainer/LobbyList")
user_box_prefab = ExtResource("2_dpthk")
[node name="Panel" type="Panel" parent="."]
@ -44,16 +46,25 @@ layout_mode = 2
size_flags_vertical = 4
text = "Host Lobby"
[node name="Leave" type="Button" parent="Panel/HBoxContainer/Buttons"]
layout_mode = 2
disabled = true
text = "Leave Lobby"
[node name="Start" type="Button" parent="Panel/HBoxContainer/Buttons"]
layout_mode = 2
disabled = true
text = "Start"
[node name="ShowLobbies" type="Button" parent="Panel/HBoxContainer/Buttons"]
layout_mode = 2
text = "Show Lobbies"
[node name="Leave" type="Button" parent="Panel/HBoxContainer/Buttons"]
layout_mode = 2
disabled = true
text = "Leave Lobby"
[node name="PlayerList" type="VBoxContainer" parent="Panel/HBoxContainer"]
visible = false
layout_mode = 2
size_flags_horizontal = 3
[node name="LobbyList" type="VBoxContainer" parent="Panel/HBoxContainer"]
visible = false
layout_mode = 2

View File

@ -28,6 +28,7 @@ signal user_joined_lobby(user_id: int)
signal user_left_lobby(user_id: int)
signal host_left_lobby()
signal on_game_started()
signal on_lobbies_received(these_lobbies: Array)
signal property_update_received(node_id: int, property_name: String, value: Variant)
@ -143,8 +144,8 @@ func _on_lobby_joined(this_lobby_id: int, _permissions: int, _locked: bool, resp
print("Failed to join this chat room: %s" % fail_reason)
func _on_lobby_match_list():
pass
func _on_lobby_match_list(these_lobbies: Array) -> void:
on_lobbies_received.emit(these_lobbies)
func _on_lobby_message():
@ -225,6 +226,12 @@ func leave_lobby():
print("Left lobby.")
func get_lobbies():
Steam.addRequestLobbyListDistanceFilter(Steam.LOBBY_DISTANCE_FILTER_WORLDWIDE)
Steam.requestLobbyList()
func get_lobby_members():
lobby_members.clear()
var member_count: int = Steam.getNumLobbyMembers(lobby_id)

View File

@ -3,7 +3,9 @@ extends Control
@export var host_button: Button
@export var leave_button: Button
@export var start_button: Button
@export var show_lobbies_button: Button
@export var user_list_box: VBoxContainer
@export var lobby_list_box: VBoxContainer
@export var user_box_prefab: PackedScene
var added_users = []
@ -13,25 +15,56 @@ func _ready() -> void:
host_button.pressed.connect(_on_host)
leave_button.pressed.connect(_on_leave)
start_button.pressed.connect(_on_start)
show_lobbies_button.pressed.connect(_on_show_lobbies)
NetworkManager.lobby_created.connect(_on_lobby_created)
NetworkManager.lobby_joined.connect(_on_lobby_joined)
NetworkManager.user_joined_lobby.connect(_on_user_joined_lobby)
NetworkManager.user_left_lobby.connect(_on_user_left_lobby)
NetworkManager.on_game_started.connect(_on_game_started)
NetworkManager.on_lobbies_received.connect(_on_lobbies_received)
GameConsole.register_command(Command.new("update", update, [], "Updates the lobby UI"))
GameConsole.register_command(Command.new("update", update_ui, [], "Updates the lobby UI"))
func _on_host():
NetworkManager.host_lobby()
show_lobbies_button.disabled = true
func _on_leave():
NetworkManager.leave_lobby()
added_users.clear()
for child in user_list_box.get_children():
child.queue_free()
reset_ui()
func _on_show_lobbies():
lobby_list_box.visible = true
NetworkManager.get_lobbies()
func _on_lobbies_received(these_lobbies: Array):
for this_lobby in these_lobbies:
# Pull lobby data from Steam, these are specific to our example
var lobby_name: String = Steam.getLobbyData(this_lobby, "name")
var lobby_mode: String = Steam.getLobbyData(this_lobby, "mode")
# Get the current number of members
var lobby_num_members: int = Steam.getNumLobbyMembers(this_lobby)
# Create a button for the lobby
var lobby_button: Button = Button.new()
lobby_button.set_text("Lobby %s: %s [%s] - %s Player(s)" % [this_lobby, lobby_name, lobby_mode, lobby_num_members])
lobby_button.set_size(Vector2(800, 50))
lobby_button.set_name("lobby_%s" % this_lobby)
lobby_button.connect("pressed", Callable(self, "join_lobby").bind(this_lobby))
# Add the new lobby to the list
lobby_list_box.add_child(lobby_button)
func join_lobby(lobby_id: int):
NetworkManager.join_lobby(lobby_id)
func _on_lobby_created(lobby_id: int):
@ -39,23 +72,26 @@ func _on_lobby_created(lobby_id: int):
host_button.disabled = true
leave_button.disabled = false
start_button.disabled = false
user_list_box.visible = true
func _on_lobby_joined(lobby_id: int):
host_button.disabled = true
leave_button.disabled = false
user_list_box.visible = true
lobby_list_box.visible = false
func _on_user_joined_lobby(user_id: int):
if user_id in added_users:
return # User already added, skip
added_users.append(user_id)
update()
update_ui()
func _on_user_left_lobby(user_id: int):
added_users.erase(user_id)
update()
update_ui()
func _on_start():
@ -67,7 +103,22 @@ func _on_game_started():
visible = false
func update() -> void:
func reset_ui():
host_button.disabled = false
leave_button.disabled = true
start_button.disabled = true
user_list_box.visible = false
lobby_list_box.visible = false
show_lobbies_button.disabled = false
added_users.clear()
for child in user_list_box.get_children():
child.queue_free()
for child in lobby_list_box.get_children():
child.queue_free()
func update_ui() -> void:
for child in user_list_box.get_children():
child.queue_free()