fix player head rotation again
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@ -29,9 +29,9 @@ collision_mask = 242
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script = ExtResource("1_bv7t4")
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camera = NodePath("Neck/Camera3D")
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neck = NodePath("Neck")
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player_avatar_face = NodePath("Neck/PlayerAvatarFace")
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player_avatar_face = NodePath("Neck/Camera3D/PlayerAvatarFace")
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body = NodePath("Body")
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head = NodePath("Neck/Camera3D/Head")
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head = NodePath("Neck/Head")
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[node name="PlayerTag" type="Label3D" parent="."]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 1.26654, 0)
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@ -58,17 +58,16 @@ collision_mask = 256
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script = ExtResource("2_wvu3d")
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player = NodePath("../../..")
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[node name="Head" type="MeshInstance3D" parent="Neck/Camera3D"]
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mesh = SubResource("SphereMesh_vu2l8")
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skeleton = NodePath("../..")
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[node name="PlayerAvatarFace" type="Sprite3D" parent="Neck"]
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[node name="PlayerAvatarFace" type="Sprite3D" parent="Neck/Camera3D"]
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transform = Transform3D(-0.1, 0, -8.74228e-09, 0, 0.1, 0, 8.74228e-09, 0, -0.1, 0, 0, -0.349588)
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flip_h = true
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shaded = true
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double_sided = false
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texture = ExtResource("2_omgn1")
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[node name="Head" type="MeshInstance3D" parent="Neck"]
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mesh = SubResource("SphereMesh_vu2l8")
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[node name="PlayerHUD" type="CanvasLayer" parent="." node_paths=PackedStringArray("fps_label")]
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script = ExtResource("3_02ne1")
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fps_label = NodePath("Debug/HBoxContainer/VBoxContainer/MarginContainer/FPSLabel")
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@ -49,8 +49,9 @@ func _ready() -> void:
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if is_network_authority:
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camera.make_current()
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body.hide()
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head.hdie()
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head.hide()
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player_avatar_face.hide()
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func _unhandled_input(event: InputEvent) -> void:
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