Add more ship visuals and adjust player script
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@ -64,6 +64,7 @@ func _physics_process(delta: float) -> void:
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if current_ship != null:
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if current_ship != null:
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global_transform.basis = current_ship.global_transform.basis
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global_transform.basis = current_ship.global_transform.basis
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if Input.mouse_mode == Input.MOUSE_MODE_CAPTURED:
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if Input.mouse_mode == Input.MOUSE_MODE_CAPTURED:
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_handle_joypad_camera_rotation(delta)
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_handle_joypad_camera_rotation(delta)
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velocity = _walk(delta) + _gravity(delta) + _jump(delta)
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velocity = _walk(delta) + _gravity(delta) + _jump(delta)
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@ -1,4 +1,4 @@
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[gd_scene load_steps=6 format=3 uid="uid://c7mtmmke1anxp"]
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[gd_scene load_steps=7 format=3 uid="uid://c7mtmmke1anxp"]
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[ext_resource type="Script" path="res://assets/core/ships/test_ship.gd" id="1_yql7r"]
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[ext_resource type="Script" path="res://assets/core/ships/test_ship.gd" id="1_yql7r"]
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@ -15,6 +15,11 @@ height = 7.405
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[sub_resource type="BoxShape3D" id="BoxShape3D_7jr0u"]
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[sub_resource type="BoxShape3D" id="BoxShape3D_7jr0u"]
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size = Vector3(5.14063, 6.07324, 10.1924)
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size = Vector3(5.14063, 6.07324, 10.1924)
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[sub_resource type="CylinderMesh" id="CylinderMesh_h3cm2"]
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top_radius = 0.1
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bottom_radius = 0.1
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height = 4.5
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[node name="TestShip" type="RigidBody3D" node_paths=PackedStringArray("ship_area")]
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[node name="TestShip" type="RigidBody3D" node_paths=PackedStringArray("ship_area")]
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gravity_scale = 0.0
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gravity_scale = 0.0
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script = ExtResource("1_yql7r")
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script = ExtResource("1_yql7r")
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@ -26,7 +31,7 @@ mesh = SubResource("BoxMesh_tkeg5")
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[node name="CollisionShape3D" type="CollisionShape3D" parent="."]
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[node name="CollisionShape3D" type="CollisionShape3D" parent="."]
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shape = SubResource("BoxShape3D_fs34p")
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shape = SubResource("BoxShape3D_fs34p")
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[node name="MeshInstance3D2" type="MeshInstance3D" parent="."]
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[node name="Balloon" type="MeshInstance3D" parent="."]
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transform = Transform3D(1, 0, 0, 0, -4.37114e-08, 1, 0, -1, -4.37114e-08, 0, 5.12542, 0)
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transform = Transform3D(1, 0, 0, 0, -4.37114e-08, 1, 0, -1, -4.37114e-08, 0, 5.12542, 0)
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mesh = SubResource("CapsuleMesh_oqio3")
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mesh = SubResource("CapsuleMesh_oqio3")
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skeleton = NodePath("")
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skeleton = NodePath("")
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@ -37,5 +42,21 @@ transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 2.99997, 0)
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[node name="CollisionShape3D" type="CollisionShape3D" parent="Area3D"]
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[node name="CollisionShape3D" type="CollisionShape3D" parent="Area3D"]
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shape = SubResource("BoxShape3D_7jr0u")
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shape = SubResource("BoxShape3D_7jr0u")
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[node name="MeshInstance3D2" type="MeshInstance3D" parent="."]
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transform = Transform3D(0.866025, -0.5, 0, 0.5, 0.866025, 0, 0, 0, 1, 1.25913, 1.87582, 2.33493)
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mesh = SubResource("CylinderMesh_h3cm2")
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[node name="MeshInstance3D3" type="MeshInstance3D" parent="."]
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transform = Transform3D(0.866025, 0.5, 0, -0.5, 0.866025, 0, 0, 0, 1, -1.2691, 1.87582, 2.33493)
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mesh = SubResource("CylinderMesh_h3cm2")
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[node name="MeshInstance3D4" type="MeshInstance3D" parent="."]
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transform = Transform3D(0.866025, -0.5, 0, 0.5, 0.866025, 0, 0, 0, 1, 1.25913, 1.87582, -2.52429)
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mesh = SubResource("CylinderMesh_h3cm2")
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[node name="MeshInstance3D5" type="MeshInstance3D" parent="."]
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transform = Transform3D(0.866025, 0.5, 0, -0.5, 0.866025, 0, 0, 0, 1, -1.2691, 1.87582, -2.52429)
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mesh = SubResource("CylinderMesh_h3cm2")
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[connection signal="body_entered" from="Area3D" to="." method="_on_area_3d_body_entered"]
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[connection signal="body_entered" from="Area3D" to="." method="_on_area_3d_body_entered"]
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[connection signal="body_exited" from="Area3D" to="." method="_on_area_3d_body_exited"]
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[connection signal="body_exited" from="Area3D" to="." method="_on_area_3d_body_exited"]
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godot-jolt/windows/~godot-jolt_windows-x64_editor.dll
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godot-jolt/windows/~godot-jolt_windows-x64_editor.dll
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