Save working changes

This commit is contained in:
Gary Steven Keough 2024-12-15 22:29:02 -05:00
parent d547d6260b
commit 6229e64b42
5 changed files with 53 additions and 8 deletions

View File

@ -4,9 +4,14 @@ extends Interactable
var parent_ship: Ship var parent_ship: Ship
var uuid: String = ""
func _ready(): func _ready():
parent_ship = get_parent() #sets the parent ship to the ship that the helm is placed on uuid = NetworkManager.register_node(self)
NetworkManager.property_update_received.connect(_on_property_update)
parent_ship = get_parent().get_parent() #sets the parent ship to the ship that the helm is placed on
NetworkManager.sync_property(uuid, "parent_ship", parent_ship)
func interact(): func interact():
@ -17,3 +22,12 @@ func interact():
elif parent_ship.ship_is_piloted: elif parent_ship.ship_is_piloted:
player_reference.set_is_piloting(false) player_reference.set_is_piloting(false)
parent_ship.ship_is_piloted = false parent_ship.ship_is_piloted = false
parent_ship._sync_piloting_state()
func _on_property_update(uuid: String, property_name: String, value: Variant):
if NetworkManager.node_map.has(uuid):
var node = NetworkManager.node_map[uuid]
node.set(property_name, value)
else:
printerr("Received property update but node_id is wrong? Expected " + str(uuid) + " but got " + str(uuid))

View File

@ -3,6 +3,7 @@ class_name Ship
extends RigidBody3D extends RigidBody3D
@export var player_detection_area: Area3D @export var player_detection_area: Area3D
@export var helm_location_marker: Marker3D
var ship_helm_scene: PackedScene = load("res://assets/core/interactables/ship-helm/ship-helm.tscn") var ship_helm_scene: PackedScene = load("res://assets/core/interactables/ship-helm/ship-helm.tscn")
@ -13,7 +14,7 @@ var ship_id: int = 0
var ship_is_piloted: bool = false var ship_is_piloted: bool = false
var current_level var current_level
var _ignore_next_call := false var uuid: String = ""
@export_range(0.01, 1.0, 0.01) var base_turn_speed: float = 0.35 @export_range(0.01, 1.0, 0.01) var base_turn_speed: float = 0.35
@export var max_turn_speed: float = 0.5 @export var max_turn_speed: float = 0.5
@ -24,6 +25,11 @@ var _ignore_next_call := false
func _ready(): func _ready():
uuid = NetworkManager.register_node(self)
NetworkManager.property_update_received.connect(_on_property_update)
if !NetworkManager.is_host: return
#connect signals #connect signals
player_detection_area.body_entered.connect(_on_area_3d_body_entered) player_detection_area.body_entered.connect(_on_area_3d_body_entered)
player_detection_area.body_exited.connect(_on_area_3d_body_exited) player_detection_area.body_exited.connect(_on_area_3d_body_exited)
@ -34,7 +40,8 @@ func _ready():
GameConsole.log_debug("Ship ID: " + str(ship_id)) GameConsole.log_debug("Ship ID: " + str(ship_id))
func _physics_process(delta): func _physics_process(_delta):
if !NetworkManager.is_host: return
if ship_is_piloted: if ship_is_piloted:
var turn_speed = base_turn_speed / max(mass, 1) var turn_speed = base_turn_speed / max(mass, 1)
var lift_speed = base_lift_speed / max(mass, 1) var lift_speed = base_lift_speed / max(mass, 1)
@ -56,8 +63,8 @@ func _physics_process(delta):
target_velocity = -transform.basis.z * top_speed target_velocity = -transform.basis.z * top_speed
elif Input.is_action_pressed("move_backwards"): elif Input.is_action_pressed("move_backwards"):
target_velocity = transform.basis.z * top_speed target_velocity = transform.basis.z * top_speed
var acceleration = (target_velocity - linear_velocity) * acceleration var current_acceleration = (target_velocity - linear_velocity) * acceleration
apply_central_force(acceleration * mass) apply_central_force(current_acceleration * mass)
if linear_velocity.length() > top_speed: if linear_velocity.length() > top_speed:
linear_velocity = linear_velocity.normalized() * top_speed linear_velocity = linear_velocity.normalized() * top_speed
@ -66,9 +73,15 @@ func _physics_process(delta):
# Self level slowly # Self level slowly
global_rotation.x = lerpf(global_rotation.x, 0, 0.1) global_rotation.x = lerpf(global_rotation.x, 0, 0.1)
global_rotation.z = lerpf(global_rotation.z, 0, 0.1) global_rotation.z = lerpf(global_rotation.z, 0, 0.1)
# Networking
NetworkManager.sync_property(uuid, "global_position", global_position)
NetworkManager.sync_property(uuid, "global_rotation", global_rotation)
NetworkManager.sync_property(uuid, "piloting_player", piloting_player)
func _on_area_3d_body_entered(body: Node3D) -> void: func _on_area_3d_body_entered(body: Node3D) -> void:
if !NetworkManager.is_host: return
if body is Player and body.get_parent() != self: if body is Player and body.get_parent() != self:
body.ship_entered(self) body.ship_entered(self)
piloting_player = body piloting_player = body
@ -77,6 +90,7 @@ func _on_area_3d_body_entered(body: Node3D) -> void:
func _on_area_3d_body_exited(body: Node3D) -> void: func _on_area_3d_body_exited(body: Node3D) -> void:
if !NetworkManager.is_host: return
if body is Player and body.get_parent() != get_node("/root/DevLevel/"): if body is Player and body.get_parent() != get_node("/root/DevLevel/"):
body.ship_exited() body.ship_exited()
ship_is_piloted = false ship_is_piloted = false
@ -86,6 +100,19 @@ func _on_area_3d_body_exited(body: Node3D) -> void:
func _add_ship_helm(_ship_helm_scene: PackedScene): func _add_ship_helm(_ship_helm_scene: PackedScene):
if !NetworkManager.is_host: return
var ship_helm = _ship_helm_scene.instantiate() var ship_helm = _ship_helm_scene.instantiate()
add_child(ship_helm) helm_location_marker.add_child(ship_helm)
ship_helm = get_node("ShipHelm") ship_helm = helm_location_marker.get_node("ShipHelm")
func _on_property_update(uuid: String, property_name: String, value: Variant):
if NetworkManager.node_map.has(uuid):
var node = NetworkManager.node_map[uuid]
node.set(property_name, value)
else:
printerr("Received property update but node_id is wrong? Expected " + str(uuid) + " but got " + str(uuid))
func _sync_piloting_state():
NetworkManager.sync_property(uuid, "ship_is_piloted", ship_is_piloted)

View File

@ -16,13 +16,14 @@ size = Vector3(5, 0.15, 20)
[sub_resource type="BoxShape3D" id="BoxShape3D_7o08p"] [sub_resource type="BoxShape3D" id="BoxShape3D_7o08p"]
size = Vector3(4.99609, 3.11252, 20.0022) size = Vector3(4.99609, 3.11252, 20.0022)
[node name="ShuttleClass" type="RigidBody3D" node_paths=PackedStringArray("player_detection_area")] [node name="ShuttleClass" type="RigidBody3D" node_paths=PackedStringArray("player_detection_area", "helm_location_marker")]
collision_layer = 8 collision_layer = 8
collision_mask = 200 collision_mask = 200
mass = 700.0 mass = 700.0
gravity_scale = 0.0 gravity_scale = 0.0
script = ExtResource("1_ghft7") script = ExtResource("1_ghft7")
player_detection_area = NodePath("PlayerDetectionArea") player_detection_area = NodePath("PlayerDetectionArea")
helm_location_marker = NodePath("HelmLocationMarker")
[node name="ShipToShipCol" type="CollisionShape3D" parent="."] [node name="ShipToShipCol" type="CollisionShape3D" parent="."]
shape = SubResource("BoxShape3D_6gbwt") shape = SubResource("BoxShape3D_6gbwt")
@ -44,3 +45,6 @@ shape = SubResource("BoxShape3D_6gbwt")
[node name="PlayerDetectionAreaCol" type="CollisionShape3D" parent="PlayerDetectionArea"] [node name="PlayerDetectionAreaCol" type="CollisionShape3D" parent="PlayerDetectionArea"]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 1.47652, 0) transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 1.47652, 0)
shape = SubResource("BoxShape3D_7o08p") shape = SubResource("BoxShape3D_7o08p")
[node name="HelmLocationMarker" type="Marker3D" parent="."]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.1, 0)