Correct packet abuse

This commit is contained in:
Gary Steven Keough 2024-12-15 22:44:28 -05:00
parent 55d28cd242
commit 5b58093138

View File

@ -74,7 +74,6 @@ func _physics_process(_delta):
# Networking # Networking
NetworkManager.sync_property(uuid, "global_position", global_position) NetworkManager.sync_property(uuid, "global_position", global_position)
NetworkManager.sync_property(uuid, "global_rotation", global_rotation) NetworkManager.sync_property(uuid, "global_rotation", global_rotation)
NetworkManager.sync_property(uuid, "piloting_player", piloting_player)
func _on_area_3d_body_entered(body: Node3D) -> void: func _on_area_3d_body_entered(body: Node3D) -> void:
@ -110,3 +109,4 @@ func _on_property_update(uuid: String, property_name: String, value: Variant):
func _sync_piloting_state(): func _sync_piloting_state():
NetworkManager.sync_property(uuid, "ship_is_piloted", ship_is_piloted) NetworkManager.sync_property(uuid, "ship_is_piloted", ship_is_piloted)
NetworkManager.sync_property(uuid, "piloting_player", piloting_player)