ur avatarz
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@ -372,6 +372,7 @@ func _on_game_started():
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var player: Player = player_scene.instantiate()
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player.name = "Player_" + str(member["steam_id"])
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player.username = Steam.getFriendPersonaName(member["steam_id"])
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player.steam_id = member["steam_id"]
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if member["steam_id"] == steam_id:
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player.is_network_authority = true
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@ -1,6 +1,7 @@
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[gd_scene load_steps=11 format=3 uid="uid://c6w0ivy4hetrl"]
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[gd_scene load_steps=12 format=3 uid="uid://c6w0ivy4hetrl"]
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[ext_resource type="Script" path="res://assets/core/player-controller/scripts/player.gd" id="1_bv7t4"]
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[ext_resource type="Texture2D" uid="uid://fwub8fvl2u4i" path="res://addons/ingameconsole/ps1hagrid.png" id="2_omgn1"]
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[ext_resource type="Script" path="res://assets/core/player-controller/scripts/player_interacter.gd" id="2_wvu3d"]
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[ext_resource type="Script" path="res://assets/core/player-controller/scripts/player_hud.gd" id="3_02ne1"]
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[ext_resource type="Shader" path="res://assets/core/player-controller/scenes/inverted_crosshair.gdshader" id="3_rakxt"]
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@ -22,10 +23,12 @@ shader = ExtResource("3_rakxt")
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[sub_resource type="ShaderMaterial" id="ShaderMaterial_0n7pd"]
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shader = ExtResource("3_rakxt")
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[node name="Player" type="CharacterBody3D" node_paths=PackedStringArray("camera")]
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[node name="Player" type="CharacterBody3D" node_paths=PackedStringArray("camera", "neck", "player_avatar_decal")]
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collision_mask = 242
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script = ExtResource("1_bv7t4")
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camera = NodePath("Neck/Camera3D")
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neck = NodePath("Neck")
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player_avatar_decal = NodePath("Neck/PlayerAvatarDecal")
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[node name="PlayerTag" type="Label3D" parent="."]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 1.26654, 0)
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@ -52,6 +55,13 @@ collision_mask = 256
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script = ExtResource("2_wvu3d")
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player = NodePath("../../..")
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[node name="PlayerAvatarDecal" type="Decal" parent="Neck"]
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transform = Transform3D(1, 0, 0, 0, -4.37114e-08, -1, 0, 1, -4.37114e-08, 0, -0.0323475, -0.316656)
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size = Vector3(0.45, 0.4, 0.45)
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texture_albedo = ExtResource("2_omgn1")
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upper_fade = 0.08
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lower_fade = 0.08
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[node name="PlayerHUD" type="CanvasLayer" parent="." node_paths=PackedStringArray("fps_label")]
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script = ExtResource("3_02ne1")
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fps_label = NodePath("Debug/HBoxContainer/VBoxContainer/MarginContainer/FPSLabel")
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@ -16,6 +16,8 @@ var steam_id: int = 0
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@export_range(0.1, 3.0, 0.1, "or_greater") var camera_sens: float = 1.0
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@export_range(0.1, 3.0, 0.1, "or_greater") var joystick_camera_sens_multiplier: float = 5.0
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@export var camera: Camera3D
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@export var neck: Node3D
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@export var player_avatar_decal: Decal
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var jumping: bool = false
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var is_using_joystick: bool = false
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@ -39,6 +41,7 @@ func _ready() -> void:
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player_tag = get_node("PlayerTag")
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player_tag.text = username
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player_avatar_decal.texture_albedo = await NetworkManager.get_player_avatar(steam_id)
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if is_network_authority:
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camera.make_current()
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@ -109,8 +112,8 @@ func _rotate_camera(sens_mod: float = 1.0) -> void:
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if is_using_joystick:
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camera_sens_final = camera_sens * joystick_camera_sens_multiplier
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camera.rotation.y -= look_dir.x * camera_sens_final * sens_mod
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camera.rotation.x = clamp(camera.rotation.x - look_dir.y * camera_sens_final * sens_mod, -1.5, 1.5)
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rotation.y -= look_dir.x * camera_sens_final * sens_mod
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neck.rotation.x = clamp(neck.rotation.x - look_dir.y * camera_sens_final * sens_mod, -1.5, 1.5)
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func _handle_joypad_camera_rotation(delta: float, sens_mod: float = 1.0) -> void:
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@ -124,7 +127,7 @@ func _handle_joypad_camera_rotation(delta: float, sens_mod: float = 1.0) -> void
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func walk(delta: float) -> Vector3:
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if Input.mouse_mode == Input.MOUSE_MODE_CAPTURED:
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move_dir = Input.get_vector("move_left", "move_right", "move_forwards", "move_backwards")
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var _forward: Vector3 = camera.global_transform.basis * Vector3(move_dir.x, 0, move_dir.y)
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var _forward: Vector3 = neck.global_transform.basis * Vector3(move_dir.x, 0, move_dir.y)
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var walk_dir: Vector3 = Vector3(_forward.x, 0, _forward.z).normalized()
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walk_vel = walk_vel.move_toward(walk_dir * speed * move_dir.length(), acceleration * delta)
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return walk_vel
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