add custom icon and set window res. to 16:9
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BIN
assets/icon.png
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BIN
assets/icon.png
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assets/icon.png.import
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assets/icon.png.import
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[remap]
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importer="texture"
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type="CompressedTexture2D"
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uid="uid://c1y4hdhjwuu53"
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path="res://.godot/imported/icon.png-b6a7fb2db36edd3d95dc42f1dc8c1c5d.ctex"
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metadata={
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"vram_texture": false
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}
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[deps]
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source_file="res://assets/icon.png"
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dest_files=["res://.godot/imported/icon.png-b6a7fb2db36edd3d95dc42f1dc8c1c5d.ctex"]
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[params]
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compress/mode=0
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compress/high_quality=false
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compress/lossy_quality=0.7
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compress/hdr_compression=1
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compress/normal_map=0
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compress/channel_pack=0
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mipmaps/generate=false
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mipmaps/limit=-1
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roughness/mode=0
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roughness/src_normal=""
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process/fix_alpha_border=true
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process/premult_alpha=false
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process/normal_map_invert_y=false
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process/hdr_as_srgb=false
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process/hdr_clamp_exposure=false
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process/size_limit=0
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detect_3d/compress_to=1
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assets/scenes/main.tscn
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assets/scenes/main.tscn
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[gd_scene format=3 uid="uid://huq7dxk5yvjk"]
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[node name="Main" type="Node"]
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@ -11,5 +11,11 @@ config_version=5
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[application]
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config/name="Steamforged Skies"
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run/main_scene="res://assets/scenes/main.tscn"
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config/features=PackedStringArray("4.3", "Forward Plus")
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config/icon="res://icon.svg"
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config/icon="res://assets/icon.png"
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[display]
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window/size/viewport_width=1280
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window/size/viewport_height=720
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