Add basic campfire and tent models
This commit is contained in:
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splunk/levels/lobby-scene/campfire.blend
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splunk/levels/lobby-scene/campfire.blend
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splunk/levels/lobby-scene/campfire.blend.import
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splunk/levels/lobby-scene/campfire.blend.import
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[remap]
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importer="scene"
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importer_version=1
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type="PackedScene"
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uid="uid://ceovc780lyj1r"
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path="res://.godot/imported/campfire.blend-1967172202db68012bf33114a0780a5f.scn"
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[deps]
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source_file="res://levels/lobby-scene/campfire.blend"
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dest_files=["res://.godot/imported/campfire.blend-1967172202db68012bf33114a0780a5f.scn"]
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[params]
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nodes/root_type=""
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nodes/root_name=""
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nodes/apply_root_scale=true
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nodes/root_scale=1.0
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nodes/import_as_skeleton_bones=false
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nodes/use_node_type_suffixes=true
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meshes/ensure_tangents=true
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meshes/generate_lods=true
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meshes/create_shadow_meshes=true
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meshes/light_baking=1
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meshes/lightmap_texel_size=0.2
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meshes/force_disable_compression=false
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skins/use_named_skins=true
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animation/import=true
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animation/fps=30
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animation/trimming=false
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animation/remove_immutable_tracks=true
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animation/import_rest_as_RESET=false
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import_script/path=""
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_subresources={}
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blender/nodes/visible=0
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blender/nodes/active_collection_only=false
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blender/nodes/punctual_lights=true
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blender/nodes/cameras=true
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blender/nodes/custom_properties=true
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blender/nodes/modifiers=1
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blender/meshes/colors=false
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blender/meshes/uvs=true
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blender/meshes/normals=true
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blender/meshes/export_geometry_nodes_instances=false
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blender/meshes/tangents=true
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blender/meshes/skins=2
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blender/meshes/export_bones_deforming_mesh_only=false
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blender/materials/unpack_enabled=true
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blender/materials/export_materials=1
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blender/animation/limit_playback=true
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blender/animation/always_sample=true
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blender/animation/group_tracks=true
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splunk/levels/lobby-scene/campfire.blend1
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splunk/levels/lobby-scene/campfire.blend1
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[gd_scene load_steps=7 format=3 uid="uid://bj52j4ew2lfr6"]
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[gd_scene load_steps=9 format=3 uid="uid://bj52j4ew2lfr6"]
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[ext_resource type="PackedScene" uid="uid://5vggmy1srgxb" path="res://tools/human-height-reference.tscn" id="1_yyu2g"]
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[ext_resource type="PackedScene" uid="uid://5vggmy1srgxb" path="res://tools/human-height-reference.tscn" id="1_yyu2g"]
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[ext_resource type="PackedScene" uid="uid://b5xb0fsfpn7r3" path="res://levels/lobby-scene/lobby-terrain.blend" id="3_f73ky"]
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[ext_resource type="PackedScene" uid="uid://b5xb0fsfpn7r3" path="res://levels/lobby-scene/lobby-terrain.blend" id="3_f73ky"]
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[ext_resource type="PackedScene" uid="uid://csmfxg011xisf" path="res://player/Player.tscn" id="4_0aw1h"]
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[ext_resource type="PackedScene" uid="uid://csmfxg011xisf" path="res://player/Player.tscn" id="4_0aw1h"]
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[ext_resource type="PackedScene" uid="uid://dgi81jdv7gs76" path="res://levels/lobby-scene/tent.blend" id="4_qjimh"]
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[ext_resource type="PackedScene" uid="uid://ceovc780lyj1r" path="res://levels/lobby-scene/campfire.blend" id="5_qjimh"]
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[sub_resource type="ProceduralSkyMaterial" id="ProceduralSkyMaterial_f73ky"]
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[sub_resource type="ProceduralSkyMaterial" id="ProceduralSkyMaterial_f73ky"]
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@@ -37,3 +39,29 @@ transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.269072, -8.35164)
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[node name="Player" parent="." instance=ExtResource("4_0aw1h")]
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[node name="Player" parent="." instance=ExtResource("4_0aw1h")]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0.444747, 0.992996, -4.71496)
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0.444747, 0.992996, -4.71496)
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[node name="Campsite" type="Node3D" parent="."]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -15.724, 0, -17.6721)
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[node name="TentPlot1" type="Marker3D" parent="Campsite"]
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transform = Transform3D(-0.998887, 0, -0.0471587, 0, 1, 0, 0.0471587, 0, -0.998887, -0.468871, 0, -6.31805)
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[node name="tent" parent="Campsite/TentPlot1" instance=ExtResource("4_qjimh")]
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[node name="TentPlot2" type="Marker3D" parent="Campsite"]
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transform = Transform3D(-0.240973, 0, -0.970532, 0, 1, 0, 0.970532, 0, -0.240973, -6.46887, 0, -2.31805)
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[node name="tent" parent="Campsite/TentPlot2" instance=ExtResource("4_qjimh")]
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[node name="TentPlot3" type="Marker3D" parent="Campsite"]
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transform = Transform3D(0.689594, 0, -0.724196, 0, 1, 0, 0.724196, 0, 0.689594, -4.46887, 0, 4.68195)
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[node name="tent" parent="Campsite/TentPlot3" instance=ExtResource("4_qjimh")]
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[node name="TentPlot4" type="Marker3D" parent="Campsite"]
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transform = Transform3D(0.866025, 0, 0.5, 0, 1, 0, -0.5, 0, 0.866025, 6.53113, 0, -2.31805)
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[node name="tent" parent="Campsite/TentPlot4" instance=ExtResource("4_qjimh")]
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transform = Transform3D(-0.0217975, 0, 0.999762, 0, 1, 0, -0.999762, 0, -0.0217975, 0, 0, 0)
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[node name="campfire" parent="Campsite" instance=ExtResource("5_qjimh")]
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splunk/levels/lobby-scene/tent.blend
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splunk/levels/lobby-scene/tent.blend
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53
splunk/levels/lobby-scene/tent.blend.import
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53
splunk/levels/lobby-scene/tent.blend.import
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@@ -0,0 +1,53 @@
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[remap]
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importer="scene"
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importer_version=1
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type="PackedScene"
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uid="uid://dgi81jdv7gs76"
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path="res://.godot/imported/tent.blend-e04b988bd15d03d6b52665f1d099a415.scn"
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[deps]
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source_file="res://levels/lobby-scene/tent.blend"
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dest_files=["res://.godot/imported/tent.blend-e04b988bd15d03d6b52665f1d099a415.scn"]
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[params]
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nodes/root_type=""
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nodes/root_name=""
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nodes/apply_root_scale=true
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nodes/root_scale=1.0
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nodes/import_as_skeleton_bones=false
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nodes/use_node_type_suffixes=true
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meshes/ensure_tangents=true
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meshes/generate_lods=true
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meshes/create_shadow_meshes=true
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meshes/light_baking=1
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meshes/lightmap_texel_size=0.2
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meshes/force_disable_compression=false
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skins/use_named_skins=true
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animation/import=true
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animation/fps=30
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animation/trimming=false
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animation/remove_immutable_tracks=true
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animation/import_rest_as_RESET=false
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import_script/path=""
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_subresources={}
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blender/nodes/visible=0
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blender/nodes/active_collection_only=false
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blender/nodes/punctual_lights=true
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blender/nodes/cameras=true
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blender/nodes/custom_properties=true
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blender/nodes/modifiers=1
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blender/meshes/colors=false
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blender/meshes/uvs=true
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blender/meshes/normals=true
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blender/meshes/export_geometry_nodes_instances=false
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blender/meshes/tangents=true
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blender/meshes/skins=2
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blender/meshes/export_bones_deforming_mesh_only=false
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blender/materials/unpack_enabled=true
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blender/materials/export_materials=1
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blender/animation/limit_playback=true
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blender/animation/always_sample=true
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blender/animation/group_tracks=true
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BIN
splunk/levels/lobby-scene/tent.blend1
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splunk/levels/lobby-scene/tent.blend1
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