Tweak tents and campfire
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@@ -4,7 +4,7 @@
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[ext_resource type="PackedScene" uid="uid://b5xb0fsfpn7r3" path="res://levels/lobby-scene/lobby-terrain.blend" id="3_f73ky"]
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[ext_resource type="PackedScene" uid="uid://csmfxg011xisf" path="res://player/Player.tscn" id="4_0aw1h"]
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[ext_resource type="PackedScene" uid="uid://dgi81jdv7gs76" path="res://levels/lobby-scene/tent.blend" id="4_qjimh"]
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[ext_resource type="PackedScene" path="res://levels/lobby-scene/campfire.tscn" id="5_qjimh"]
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[ext_resource type="PackedScene" uid="uid://wcsd1tb0quj3" path="res://levels/lobby-scene/campfire.tscn" id="5_qjimh"]
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[sub_resource type="ProceduralSkyMaterial" id="ProceduralSkyMaterial_f73ky"]
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@@ -14,6 +14,12 @@ sky_material = SubResource("ProceduralSkyMaterial_f73ky")
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[sub_resource type="Environment" id="Environment_72fkp"]
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background_mode = 2
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sky = SubResource("Sky_0aw1h")
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ssao_enabled = true
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ssil_enabled = true
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sdfgi_use_occlusion = true
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glow_enabled = true
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volumetric_fog_enabled = true
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volumetric_fog_density = 0.0
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[node name="Lobby" type="Node3D"]
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@@ -23,6 +29,7 @@ environment = SubResource("Environment_72fkp")
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[node name="DirectionalLight3D" type="DirectionalLight3D" parent="WorldEnvironment"]
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transform = Transform3D(0.915754, 0.29917, -0.268128, 0.115653, 0.442845, 0.889108, 0.384733, -0.845214, 0.370937, 0, 0, 0)
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shadow_enabled = true
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shadow_transmittance_bias = 5.628
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[node name="Human-height-reference" parent="." instance=ExtResource("1_yyu2g")]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 3.33741, 0.953, -5.00694)
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