Add idle anim
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@@ -1,4 +1,4 @@
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[gd_scene load_steps=7 format=3 uid="uid://xnd2p4kstsfw"]
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[gd_scene load_steps=6 format=3 uid="uid://xnd2p4kstsfw"]
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[ext_resource type="PackedScene" uid="uid://cwjrbynrbn6fh" path="res://player/watch/watch.blend" id="1_aow76"]
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[ext_resource type="Script" uid="uid://pte5bmcl0pup" path="res://player/watch/watch.gd" id="1_kkuxj"]
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@@ -13,8 +13,6 @@ shading_mode = 0
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albedo_texture = SubResource("ViewportTexture_tq7ns")
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uv1_scale = Vector3(20.675, 20.675, 20.675)
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[sub_resource type="PlaneMesh" id="PlaneMesh_5wyi7"]
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[node name="Watch" type="Node3D"]
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script = ExtResource("1_kkuxj")
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@@ -27,9 +25,4 @@ surface_material_override/0 = SubResource("StandardMaterial3D_vnrqh")
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[node name="WatchInterface" parent="SubViewport" instance=ExtResource("3_5wyi7")]
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[node name="MeshInstance3D" type="MeshInstance3D" parent="."]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 1.39069, 0, 0)
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mesh = SubResource("PlaneMesh_5wyi7")
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surface_material_override/0 = SubResource("StandardMaterial3D_vnrqh")
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[editable path="watch"]
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