Add idle anim

This commit is contained in:
WiseNoodle
2025-08-12 23:18:41 -04:00
parent 3700789497
commit 732cd2c976
5 changed files with 1841 additions and 50 deletions

View File

@@ -1,4 +1,4 @@
[gd_scene load_steps=7 format=3 uid="uid://xnd2p4kstsfw"]
[gd_scene load_steps=6 format=3 uid="uid://xnd2p4kstsfw"]
[ext_resource type="PackedScene" uid="uid://cwjrbynrbn6fh" path="res://player/watch/watch.blend" id="1_aow76"]
[ext_resource type="Script" uid="uid://pte5bmcl0pup" path="res://player/watch/watch.gd" id="1_kkuxj"]
@@ -13,8 +13,6 @@ shading_mode = 0
albedo_texture = SubResource("ViewportTexture_tq7ns")
uv1_scale = Vector3(20.675, 20.675, 20.675)
[sub_resource type="PlaneMesh" id="PlaneMesh_5wyi7"]
[node name="Watch" type="Node3D"]
script = ExtResource("1_kkuxj")
@@ -27,9 +25,4 @@ surface_material_override/0 = SubResource("StandardMaterial3D_vnrqh")
[node name="WatchInterface" parent="SubViewport" instance=ExtResource("3_5wyi7")]
[node name="MeshInstance3D" type="MeshInstance3D" parent="."]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 1.39069, 0, 0)
mesh = SubResource("PlaneMesh_5wyi7")
surface_material_override/0 = SubResource("StandardMaterial3D_vnrqh")
[editable path="watch"]