add correct head shadow fix
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@@ -142,3 +142,10 @@ draw_pass_1 = SubResource("QuadMesh_8eekk")
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stream = ExtResource("4_u2sse")
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volume_db = -15.0
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unit_size = 5.0
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[node name="OmniLight3D" type="OmniLight3D" parent="."]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.733088, 0)
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light_color = Color(1, 0.823529, 0, 1)
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shadow_enabled = true
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distance_fade_enabled = true
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omni_range = 9.93165
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@@ -41,6 +41,7 @@ transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.297908, 0)
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[node name="Camera3D" type="Camera3D" parent="Neck"]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.144889, 0)
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cull_mask = 1048574
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[node name="HeadBoneAttachment3D" type="BoneAttachment3D" parent="Neck"]
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transform = Transform3D(0.999974, -0.00719406, 8.09973e-08, 0.00719406, 0.999974, -1.33776e-07, -8.00328e-08, 1.34355e-07, 1, 0.00301405, -0.0458933, 0.00284567)
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@@ -72,4 +73,5 @@ autoplay = "Idle"
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transform = Transform3D(0.707107, 0.707107, -2.03718e-08, -0.183013, 0.183013, -0.965926, -0.683013, 0.683013, 0.258819, -0.228015, 0.33104, -0.235279)
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visible = false
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[editable path="Neck/HeadBoneAttachment3D/head"]
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[editable path="Mesh"]
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@@ -32,7 +32,17 @@ animation/trimming=false
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animation/remove_immutable_tracks=true
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animation/import_rest_as_RESET=false
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import_script/path=""
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_subresources={}
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_subresources={
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"nodes": {
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"PATH:Head": {
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"mesh_instance/cast_shadow": 0
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},
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"PATH:Head-shadows": {
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"mesh_instance/cast_shadow": 3,
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"mesh_instance/layers": 4
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}
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}
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}
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blender/nodes/visible=0
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blender/nodes/active_collection_only=false
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blender/nodes/punctual_lights=true
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@@ -126,6 +126,7 @@ esc={
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[layer_names]
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3d_render/layer_2="player"
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3d_render/layer_3="multiplayer_player_view_shadows_only"
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3d_physics/layer_2="player"
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[physics]
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