add correct head shadow fix

This commit is contained in:
WiseNoodle
2025-08-21 21:38:05 -04:00
parent 9be3a0b61c
commit 690a2c0205
6 changed files with 21 additions and 1 deletions

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@@ -142,3 +142,10 @@ draw_pass_1 = SubResource("QuadMesh_8eekk")
stream = ExtResource("4_u2sse") stream = ExtResource("4_u2sse")
volume_db = -15.0 volume_db = -15.0
unit_size = 5.0 unit_size = 5.0
[node name="OmniLight3D" type="OmniLight3D" parent="."]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.733088, 0)
light_color = Color(1, 0.823529, 0, 1)
shadow_enabled = true
distance_fade_enabled = true
omni_range = 9.93165

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@@ -41,6 +41,7 @@ transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.297908, 0)
[node name="Camera3D" type="Camera3D" parent="Neck"] [node name="Camera3D" type="Camera3D" parent="Neck"]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.144889, 0) transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.144889, 0)
cull_mask = 1048574
[node name="HeadBoneAttachment3D" type="BoneAttachment3D" parent="Neck"] [node name="HeadBoneAttachment3D" type="BoneAttachment3D" parent="Neck"]
transform = Transform3D(0.999974, -0.00719406, 8.09973e-08, 0.00719406, 0.999974, -1.33776e-07, -8.00328e-08, 1.34355e-07, 1, 0.00301405, -0.0458933, 0.00284567) transform = Transform3D(0.999974, -0.00719406, 8.09973e-08, 0.00719406, 0.999974, -1.33776e-07, -8.00328e-08, 1.34355e-07, 1, 0.00301405, -0.0458933, 0.00284567)
@@ -72,4 +73,5 @@ autoplay = "Idle"
transform = Transform3D(0.707107, 0.707107, -2.03718e-08, -0.183013, 0.183013, -0.965926, -0.683013, 0.683013, 0.258819, -0.228015, 0.33104, -0.235279) transform = Transform3D(0.707107, 0.707107, -2.03718e-08, -0.183013, 0.183013, -0.965926, -0.683013, 0.683013, 0.258819, -0.228015, 0.33104, -0.235279)
visible = false visible = false
[editable path="Neck/HeadBoneAttachment3D/head"]
[editable path="Mesh"] [editable path="Mesh"]

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@@ -32,7 +32,17 @@ animation/trimming=false
animation/remove_immutable_tracks=true animation/remove_immutable_tracks=true
animation/import_rest_as_RESET=false animation/import_rest_as_RESET=false
import_script/path="" import_script/path=""
_subresources={} _subresources={
"nodes": {
"PATH:Head": {
"mesh_instance/cast_shadow": 0
},
"PATH:Head-shadows": {
"mesh_instance/cast_shadow": 3,
"mesh_instance/layers": 4
}
}
}
blender/nodes/visible=0 blender/nodes/visible=0
blender/nodes/active_collection_only=false blender/nodes/active_collection_only=false
blender/nodes/punctual_lights=true blender/nodes/punctual_lights=true

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@@ -126,6 +126,7 @@ esc={
[layer_names] [layer_names]
3d_render/layer_2="player" 3d_render/layer_2="player"
3d_render/layer_3="multiplayer_player_view_shadows_only"
3d_physics/layer_2="player" 3d_physics/layer_2="player"
[physics] [physics]